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Croquette ,

I’m not a game dev, so I am asking naively this: why is networking code for games not standardized?

It’s crazy to me that so many companies develop their own netcode instead of pooling resources to create a library once and for all for netcode.

It is a non-trivial thing to develop, so everyone would gain from having a framework and library ready to use that works well and can be implemented into any game.

In the end, the information exchange is done between the client and the server and the application layer can have any packets it needs.

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