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PonyOfWar ,

As other people said, it’s novelty. Being near-sighted, I get that effect in real-life when I get new glasses. Everything looks incredibly detailed and amazing for a couple days until I get used to it.

Melatonin OP ,

I’m terribly nearsighted myself. You’re probably already aware of this, but if you find yourself without your glasses and you need to see something far away, use your phone.

You can see your phone, and your phone can see far away.

The_Helmet_Stays_On ,

Damn…jealous that my phone has better vision than me.

dbilitated ,
@dbilitated@aussie.zone avatar

because the thing on the screen doesn’t really exist, so when it appears to really exist it feels like magic

ClassifiedPancake , (edited )
  1. It’s a technological feat and you love to be part of this progress. Remember when graphics were shit, wheels were square and textures were a washed out blob of color, but we were impressed because we knew this was another breakthrough. Now we still find ways to improve graphics even though last week we thought this was as realistic as it gets. When you play games, you also look at it from the perspective of how advanced it is.
  2. These days we get to see perfect worlds on screen. Developers make sure that every corner has something to look at, colors pop, everything is neatly arranged, the light perfectly fits the mood. Maybe it rains in-game but you don’t have the annoying real-life effect of getting soaked, so you can simply enjoy how it looks and sounds. You know sometimes in the real world you think, wow this view looks really amazing and you pull out your phone to capture it? In modern games that happens more often and in the right moments. It’s all orchestrated.
wuphysics87 ,

Lighting

averyminya ,

I feel like it’s the perspective that matters? Yes, we go through life seeing “higher resolution” in real life, but recreating this through pixels on a screen is a different medium. Going even further, if we take the next step and look at VR, suddenly we have real life competing with something that was previously unable to be experienced (more than once, at least.). Like, you can get a lightweight experience of what it’s like to fall off of a tall building. We can do it in real life. We can do it in a 2D/3D game. And we can do it in VR. The “real” feelings we get of this happening in reality aren’t quite the same as they are in VR, although it comes close, and likewise aren’t the same in monitor gaming, but again can come close. Our brains are interesting that way. My stomach is able to drop when falling from tall heights in games, despite in real life not actually being falling, or even moving in the slightest.

So I think it comes down to it being the medium and what it’s presented with.

belated_frog_pants ,

Color saturation

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