Microsoft is getting a bad rep because they don’t want to let the Series S go. They are not handling these problems very well. The Series X should be the “cheap” platform and they should have a “Pro”, called Series XS (pronounced excess, you are welcome Microsoft), so they are the platform that people want and not the platform that’s holding back games.
The problem is the Series S sold a lot, last I read it was about two thirds of their user base. Microsoft also want to push platform independence using X Cloud, which solves their Series S issues, but with the feature parity requirement in the Series X and S, they keep hitting this issue.
That’s a very bad business strategy, it should be one or the other, X Cloud or in Console parity. The parity being the weak one. I would like to know the defense arguments for this strategy.
The thing is, if a game releases on Series X without any bonus bells and whistles like (pick one) 4K, 60fps, or ray tracing, it’s kind of failed the move to next gen. If it then cannot scale any of those things back for the Series S, then it’s failed at designing scalability.
The new consoles do not exist to serve programmer inefficiency.
Do developers still make different games for different consoles? I thought the Xbox X was just a stronger Xbox One. Does MS disable these high quality graphics options in the menus?
Xbox has a packaged release system designed for that. Since the Series S isn’t really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.
PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn’t necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn’t gotten an update, so even on PS5, everyone must play it locked at 30fps).
Similar to how the PS5 had “8K” on the box; it’s only technically capable of that for the sake of videos, but most games tend to go a bit smaller resolution for practical rendering.
I mean…I think yes, at some point a marketing department made that claim, which is unfortunate because that’s ultimately far from reality and most people know it. The claims made of the Series X and PS5 are also usually exaggerated, because most salespeople can get away with prefixing any claim with the words “up to”.
I read that it has nothing to do with the hardware, and is in fact because of Sony having an exclusive deal to release only on their platform the first few months.
Sony no longer needs to convince anyone to give beneficial treatment to PlayStation because Xbox failed so hard. You can complain about exclusivity deals Sony made with a few publishers all you want, the fact is that only Microsoft is to blame for not developing any 1st party games people want. Xbox flat lined so hard, it’s a genuine “why waste money on porting and QA?” at this point.
Games like God of War drive platform sales. The few good games out of Microsoft are usually better on Windows anyway, so really no need to get an Xbox at all.
The problem is if Sony has a monopoly on the premium console market, they can charge any number they want and consumers have no other option. Less competition always means prices go up.
Sony’s practice of paying money not for exclusivity for their platform, just to stop developers from developing for Xbox for a period of time, is anti-consumer and needs to stop.
The problem is if Sony has a monopoly on the premium console market
“premium console” is such a weird qualifier to get around the fact that Nintendo Switch is the best selling console and Sony has no monopoly anywhere. Microsoft is the company that bought Activision-Blizzard, Bethesda, Minecraft, and more. They are the one with anti-consumer practices, scooping up everything with their money from their Windows and Office monopolies. You’re just bitter because you sank a lot of money into a bad system nobody likes. It really is not Sony’s fault that everybody wants God of War, Spider-Man, etc. and nobody wants mediocre games like Starfield, Redfall, Halo, etc.
Blame Microsoft for promoting the Series S to customers as being identical to Series X, other than games are just lower resolution and lacking a disk drive. It is Microsoft’s fault that the performance profiles of their two distinct consoles is that the Series S cannot play Baldur’s Gate multiplayer and that the policies prevented Larian to port their game to Xbox until they got a special exemption for feature disparity. It is Microsoft’s fault that the proclaimed 1440p system (Series S) needs further resolution, graphics quality, and framerate downgrades compared to Series X. It’s Microsoft who don’t even care that much about Xbox because all their games are better of Microsoft’s other platform (Windows) anyway.
Yeah, I’m leaning against it being a timed exclusivity thing, just because those are normally for much longer than just a month. I think it’s the S not having enough RAM causing problems.
“We’re excited for the launch of Black Myth Wukong on Xbox Series X|S and are working with Game Science to bring the game to our platforms. We can’t comment on the deals made by our partners with other platform holders, but we remain focused on making Xbox the best platform for gamers, and great games are at the center of that.”
Developed by Arkane Austin of Prey fame, Redfall looked like it had some promise in its initial marketing cycle, but the full game sadly fell far below expectations.
A general lack of polish flanked by uninspired gameplay saw Redfall struggle to stand out in a busy crowd, and thus, unable to find an audience.
Roughly a year after Redfall’s disappointing launch, Microsoft shuttered Arkane Austin, alongside Tango Gameworks and other Bethesda Studios, as part of restructuring efforts.
Incidentally, Redfall’s promised DLC plans were shelved, leaving users who had purchased season passes and associated content early with the game’s “Bite Back” Edition out in the lurch.
One user also informed me that they were able to work with Bethesda Customer Support to receive a refund for the physical version of the Redfall Bite Back Edition as well after submitting a ticket.
If you picked up the Redfall Bite Back Edition, keep an eye on your inbox for a refund, or drop a line to Bethesda Customer Support if you’re a physical version owner.
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pcs with enough NPU compute power to run copilot locally in a reasonable performance level.
e. g with AMDs current laptops, the 7840 can do 10 tops, the 8840, which is core config/gpu wise, effectively the same cpu but with a larger NPU, pushing it to 16 tops for AI use.
outside of ai use, the one benefit to ai is that igpus are better and more of a focus, so expect low end laptop gaming to get a lot better.
Next update: Well, we never actually removed the feature because it’s already irrevocably engrained in the file system. It can’t be turned off or opted out of because it’ll cause your hard drive to explode. Instead, we’ve buried it so deep that only hackers, malware, the government, and Facebook will be able to make use of it.
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