The only game where I’ve ever actually seen psychological warfare tactics work is L4D’s vs Mode. As a zombie, waiting to spawn, talking shit to the survivors to make them stop moving and type responses to slow them down. 😈
A good distraction can turn the tide of a battle. Completely psychological warfare. Also possible lasting effects during the match. Get a player riled up, there’s a chance they’ll remain distracted and play worse on the overall, while being open to more distractions.
I think a lot of people have been on the receiving end of that. Even just getting outplayed can have a negative effect on your morale, and that can really get you off your game if you let it get to you. Add in a little trash talk from the enemy team, you got a recipe for trouble.
If they had stronger psyches, they would ignore me and just run to the safe room. 😌 They stopped to demand a 1v1 while a hunter pounced them and ripped their guts out.
I sincerely hope so. Elon Musk is a fucking idiot, and deserves to lose all the money he’s put into it.
The innocent people working there, however, don’t deserve it. I hope they can all get out and find other work before this shitshow finally reaches the bottom of the abyss they’re sliding into.
Good work (idk if app is glitching it won’t give me menu for any parent comment. Can’t even vote on?) On memmy. Like it so far and random bugs I meet are fixed within 24hr.
Eta: ok yeah it is a bug this was in response to 200ok
I do love this pic tho! Bet it made the driver’s day and amused themselves all day, I know I would haha.
I do front and backend work. Biggest issue I see is people not thinking through interfaces properly (e.g. efficiencies & atomicity of operations), sanitizing inputs on both sides, error handling, and putting in the appropriate validation, authorization & testing.
amd didn’t care a few years ago, but their drivers are open, so the community can fix it even if the company don’t care(now amd care a lot more, so it’s better) nvidia is a closed source crap, and it don’t give a fuck too
Shorter lines are easier to read because it’s easier to find the beginning of the next one. Rule of thumb is indeed a maximum of about 80 characters, go take a random printed book and see how long the lines are they’re like that for a reason. (Newspapers are shorter because smaller print, also, more opportunities for headlinest).
The contrast and line spacing stuff – debatable. But adjusting line-width is pretty much a must. Not doing anything somewhat worked on 4:3 monitors but it’s definitely awkward on 16:9 and on 21:9 your head is definitely on a swivel.
Oh and those large margins are very useful for things like footnotes, btw, or meta-information about the text (like those textbook “this is an exercise” stylings, just move the marking over to the margin). There’s also plenty of place for a hierarchical list of contents, always on screen, and various other nav stuff. None of that will degrade loading or runtime performance to any noticable degree.
Also of course note that that’s for text-heavy content, stuff you read as in reading an article or book, not stuff you look at in the sense of “reading” a poster. In this case you can e.g. turn those bullet-points into rectangular areas (also come up with a sixth one, then) and display them in a grid, each containing, well, what they contain now but also a link to further information. You see that pattern all over the place on the modern web and it’s a good one. Would need quite a bit more content than is present on those websites, though, otherwise you have more navigation shenanigans than content. You don’t need a fucking library index for a post-it note.
That is absolutely horrible UX: User interaction should not be required for your site to be legible. If you are one of the 0.000001% of people who wants all line breaks to vanish configure reader view yourself and hit that button, but don’t force 99.999999% of users to make that extra click.
…also, nothing whatsoever is stopping you from making line width adjustable within the page itself.
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