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LunchEnjoyer , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes
@LunchEnjoyer@lemmy.world avatar

This GE guy is doing some seriously good stuff for the Linux community! Gonna leave his pateron below incase people want to donate to to his Glorious Work!

www.patreon.com/gloriouseggroll

Zeon ,

Dude is making fucking $1,080/month off a free software project. I hope he’s satisified with the work he is doing for everyone in the community. Cheers for even better days to come!

Nonononoki , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes

Needs a better name tho. How about Unilaunch?

neveraskedforthis ,

United Launch Alliance

KeenFlame , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes

But can we run it on windows

makingStuffForFun ,
@makingStuffForFun@lemmy.ml avatar

Cute 😏

Bene7rddso ,

With WSL it might be possible

cynar ,

Given Proton can actually be faster on some windows games, there might be a legitimate use case for this.

It would also be useful for developers to use for testing. Low friction access to a Linux runtime environment would make it a lot more reasonable for Devs to support Linux as well.

narc0tic_bird ,

That’s mostly down to DXVK, not Proton in general. You can’t really translate Windows API calls from Windows to … Windows. It wouldn’t change anything. Running games with Vulkan might though, especially with Intel Arc for example.

Thann , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes
@Thann@lemmy.ml avatar

I’ve been waiting a long time for this!

randomaside , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes
@randomaside@lemmy.dbzer0.com avatar

People are gonna end up forking this just to change the name :: facepalm::

spez_ ,

Already did

Zeon ,

Fuck spez.

A_Random_Idiot , (edited )

Its linux.

People will fork shit for the dumbest of reasons.

kurumin ,
@kurumin@linux.community avatar

Why?

merthyr1831 ,

UwUGL

ILikeBoobies , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes

no steam or steam binaries required

The best

fluckx , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes

That sounds absolutely incredible if it’s pulled off. It would certainly make gaming on Linux even more accessible to people not comfortable with Linux.

ikidd , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes
@ikidd@lemmy.world avatar

I hope this guy is being well paid, he’s killing it.

Now we have to talk about that project name…

open_world ,
@open_world@lemmy.world avatar

How about “LutBotHeroLegroll Launcher”?

ikidd ,
@ikidd@lemmy.world avatar
VonReposti , to lemmyshitpost in Will this run GTA 6 and why not?

At least it boots faster than the gaming PC I had in 2010

Kolanaki , to lemmyshitpost in Will this run GTA 6 and why not?
@Kolanaki@yiffit.net avatar

Memory Size: 640MB

Yeah I’m not so sure it can.

FatTony , to lemmyshitpost in Will this run GTA 6 and why not?

I guess the gameboy edition should run fine.

dipshit , to lemmyshitpost in Will this run GTA 6 and why not?

yes with turbo

DominicDeligann , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes
@DominicDeligann@lemmy.ml avatar

respect 🫡

DigitalTraveler42 , to lemmyshitpost in Will this run GTA 6 and why not?

Time to break out Crysis

patatahooligan , to linux_gaming in GloriousEggroll announces new project to unify Proton runtimes
@patatahooligan@lemmy.world avatar

This is great. Proton is getting a lot of testing just based on Steam’s userbase and it is backed by Valve. We also have a lot of data on proton’s performance and potential game-specific fixes in the form of protondb. Making sure that non-Steam launchers can use all that work and information is crucial to guaranteeing the long-term health of linux gaming. Otherwise it is easy to imagine a future where proton is doing great but the other launchers are keep running into problems and are eventually abandoned.

One thing that I am curious is how this handles the AppId. If this AppId is used to figure out which game-specific fixes are needed, then it will have to be known. Do we have a tool/database that figures out the AppId from the game you are launching outside of Steam?

cashews_best_nut ,

I hope it makes pirated games easier to launch on Linux. 👍 I’ve got about 5 different games I’ve yet to play cos I can’t be arsed looking into Proton command line flags.

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