Games require engagement. You can’t get up from your desk or couch while still playing. You can’t fall asleep while actually playing. So compared to video, Google can sell more valuable ads on games in YouTube because they can guarantee to advertisers that “this person has their eyes glued to the screen, hands on mouse or controller, and their butt in the seat.”
Shorts is a less powerful version of the same idea. It’s also why long-form content is falling out of favor with the algorithm.
Netflix said something like “our biggest competition isn’t other streaming services, it’s Fortnite” when they were launching their own games. Most people have two screens going during down time and the mobile screen is usually a game. YouTube wants that little screen back.
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The death of the multiplayer boomer shooter (or crack shooter, if you will) is a real shame. They just never really maintained a presence and I’m not sure why. The most recent one I can think of was Quake Legends, which I actually thought was really good! I think the monetary approach behind it was just off.
It’s funny, back then the assumption was that these ultra fast twitch games would be the whole future, and you’d kind of assume that’s what people would gravitate to, and now the most popular competitive FPS is CS:GO by a margin - a pretty slow burn tactical game lol
It’s pretty sad. I’m pretty sure it’s because of the crazy high skill-cieling. New players come in, get their cheeks pounded, then leave because getting good at the game is a lot of work. The number of skilled players grow and the number of lower-skilled players shrinks until the game is all but dead.
I still play Half-Life’s multiplayer occasionally. Quake 1 was always my favorite, but now the closest games we have that aren’t dead are Quake Live and TF2 :/
Well that’s kind of my confusion - because CS:GO isn’t an “easy” game per se, but it’s still massively popular.
It’s hard for me to know why. I do think the skill floor (as opposed to skill ceiling) is a decent part of it - but I honestly think a lot of it is just developers who never knew how to adapt that kind of arena shooter into something that actually makes money.
CS is a lot simpler to learn, I think, despite the similarly high skill ceiling. Getting good at CS involves a lot of the same skills as boomer shooters, just without the bhopping, rocket-jumping, memorizing/tracking respawn times for items, and stuff like that.
That, and in boomer shooters (at least in 1v1s / 2v2s) there’s the issue of your opponent gaining so much momentum that it can be hard to get the items/resources you need to turn the tide back on them. But in CS it’s relatively easy to turn the tide the next round with pistols or cheap SMGs.
I’d be happy to get og Unreal Tournament in UE5 too. I’ve sink plenty of hours into the game back then in multiplayer with my friends. No time for that now, but still would be nice nostalgia trip.
Well, ok, wouldn’t be opposed to that, but there’s already been a number of UT followups whereas Unreal never got a sequel worth mentioning. Unreal 2 wasn’t a terrible game by itself, it just wasn’t very… unreal.
The problem is original UT was one of a kind, at least for me. It had perfect balance of weapons, map design and overal game speed. Newer UTs were still pretty decent games, but felt very different to the original. Adding vehicles was fun for a while, but made the game totally different in its pace and everything. Maybe it’s just the nostalgia speaking for me, but I still feel the original was the best UT game by far.
As for Unreal itself, can’t comment much on that one as I’ve never really finished it. Somehow it just did not click with me.
No, you don’t understand, if they hadn’t cut UT to do Fortnite, Epic would be destitute and wouldn’t have enough money to make the games people actually want them to make…wait…
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