Going after Vegas Casinos is funny but probably a bad idea for your long term health. Those kinds of people get pretty grumpy when you steal from them.
The company’s laying off a full ten percent of its workforce, over 300 employees, in addition to a conducting a number of other cost-cutting measures, as reported by Variety.
These job cuts are just the beginning, as Roku’s also removing streaming content, consolidating office space and reducing outside service expenses.
The goal here is a major reduction in the year-over-year operating expense growth rate.
The company hasn’t announced which content it would be removing from its various streaming platforms and whether or not these cuts would be culled from third-party providers or from in-house projects like the recently-released Weird Al biopic.
Roku’s so serious about these cuts that it’s willing to pony up $65 million for impairment charges after deleting this content, according to an SEC filing.
However, even Roku admits these figures are uncertain, noting in a Q2 letter to shareholders that the “macro environment continued to create uncertainty,” given the ongoing WGA and SAG-AFTRA strikes.
The original article contains 347 words, the summary contains 157 words. Saved 55%. I’m a bot and I’m open source!
I regard “smart” as an epithet I want to avoid in appliances. Light switches, thermostats, refrigerators, and all the rest seem to work great without adding internet connectivity, security breaches, corporate surveillance, and vendors removing functionality, or ending support to turn the appliance into e-waste.
It helps to separate the technology from the companies. We don't need Google, Amazon, or any other company to make use of network connected technology. It doesn't have to be internet-connected, either. You can have a completely automated home with no more risk of intrusion than a standard locked door already has from a well-placed boot.
The once-niche way to protect your online activity took off, in part, due to massive marketing budgets and influencer collaborations convincing consumers that a VPN’s functionality or privacy features could solve all their security woes.
In other words, secure VPNs work by masking your IP address and the identity of your computer or mobile device on the network and creating an encrypted “tunnel” that prevents your internet service provider (ISP) from accessing data about your browsing history.
“If you’re just worried about somebody sitting there passively and looking at your data then a VPN is great,” Jed Crandall, an associate professor at Arizona State University, told Engadget.
If you travel a lot and rely on public WiFi or hotspots, are looking to browse outside of your home country or want to keep your traffic hidden from your ISP, then investing in a VPN will be useful.
We looked at price, usage limits, effects on internet speed, possible use cases, ease of use, general functionality and additional “extra” VPN features like multihop.
That said, it works on a bunch of devices from smart TVs to game consoles, unlike some other services that lack support beyond the usual suspects like smartphones and laptops.
And how would you recommend they optimize a game so they can render it twice in split screen, when the S only has 10 Gb of RAM? Because that’s the issue here.
It’s obviously impossible for me to recommend specifics without seeing their code and data. But a lot can be done in 10 GiB with some effort and clever resource management. They might have to make fundamental changes to their engine if they didn’t plan for such constraints ahead of time, so maybe it won’t happen for this game. But what they learn through this experience could benefit their future work.
We get it, you’re a huge xbox fan and you’re disappointed it doesn’t have a release date. But let’s be clear here: this is 100% on Microsoft. Larian has made it clear they aren’t happy with the level of quality of the game on the S (believe specifically for split-screen) and they are holding out on a release date until solutions can be found. That is 100% their right, and you better believe if they released with a shitty performing S version there would be tons of articles, tweets, threads, etc moaning and calling them out on it (instead of the universal praise it is currently receiving). If Microsoft really wants the game on their console sooner they have options: They can help Larian get the S version running properly by providing developers/knowledge/tools/etc, or they could allow for games to have exceptions for certain game features on X vs S.
If anything, Larian have gone above and beyond what most other larger AAA companies put out: Cross-play, cross-save, DRM free, and a huge open-world full of enough options and branching paths to put basically every other RPG to shame. It’s clear they want to deliver a great game that has everything possible they can put in it to please their customers. And part of that is not putting out a crappy version of the game. If you don’t like it, maybe take it up with Microsoft; or wait patiently and see if they can’t optimize and get things figured out once they game releases on the other platforms and they can spend more time focusing on the xbox platform.
There’s two views I see here from a software engineering perspective: multi-targeting devices with different specs can get really hard, and that modern development consumes resources in excess.
View 1: If you design a device that won’t catch up to modern expectations (limited, shared memory being the factor here), don’t expect to run all of the games. Some (or most) games will demand a certain level of resources. Microsoft either expected their status to swing their will upon the developers or were willing to help but just flopped on predicting what would be needed over the device lifetime. It’s a hard job, balancing developer need and cost. The hardware developers did their best. This comes down to
View 2: It’s an old coot viewpoint, but goddamn are modern computer programs are bloated pieces of mess. This is NOT an insult to the game developers, but it is to the OS and the engine developers as a whole. The entire programming industry has assumed that bigger more betterer computer always gonna come in a year or so. So now we have gigabytes of unused HQ textures in game downloads for no reason. Windows OS with Chrome takes gigabytes of RAM to display a webpage. We went from ultra strict data streaming to CPU rates for Crash Bandicoot to an NVME SSD shoveling half a terabyte a second when you want it in the Xbox Series X. This has left those who cannot afford strong PCs (note: most of the third world) and now consoles from playing the latest and greatest games. Developers leave them behind by grasping at the end of Moore’s Law. If BattleBit can produce good gameplay with 256 players on a raw potato, AAA game engines should try and appeal to everyone now.
They can help Larian get the S version running properly by providing developers/knowledge/tools/etc
Iirc, Microsoft is actually trying to help them get it running on S. I wish I could remember where I heard that, but I’ve been reading and watching too much on the game recently to find it.
Mate, you’re not John Carmack. It would be a ridiculous assumption to think their developers didn’t take a serious look into optimisation before deciding to ignore the xbox ecosystem for initial launch.
To be fair fully maxed out settings on PC It’s only using ~4GB for me? I was surprised but that seems to be how it is. I have 32GB and was using roughly half overall on the machine so plenty available.
There should be a way to register it to property somehow. Might not be feasible for bikes and such but cars generally have Bluetooth or some sort of connection
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