I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.
Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.
I’m tempted to get one to use as a “little brother controller”. And just for the absurdity. I’ll wait for some more actual reviews to trickle in first.
@realcaseyrollins Are all maps remasters of the original MW2 maps? This game really doesn't feel like a new game, but was originally planned as a Modern Warfare 2 Remake extension to add original maps. That they will include new maps in the future is another good reason to believe that. This shouldn't be a new standalone game for full price.
Summer is drawing to a close, which means the busy fall season of tech events is almost upon us.
Microsoft has marked its territory by sending out save-the-date invites to a “special event” in New York City on September 21st, but the company hasn’t provided any details on what to expect as yet.
This could very well be Microsoft’s major fall hardware event, during which the company typically reveals its latest Surface devices and other gear.
If so, that would mean Microsoft is moving back to its old late September slot after switching to an October date last year.
In any case, given the company’s focus over the past year or so, it’s likely to talk quite a bit about its various AI endeavors during this showcase.
Apple usually shows off its latest slate of iPhones (which may or may not have USB-C charging ports this year) in early- to mid-September, but it hasn’t confirmed a date yet.
In nearly 17 years at Valve, Wood helped build and ship the company’s most notable titles, including Left 4 Dead, Left 4 Dead 2, Portal 2, CS:GO and both episodes of Half-Life 2. He was a founding member of the CS:GO project and worked on that series for six years; he was pivotal in crafting Portal 2’s co-op mode, and he created choreography and combat scenes in Half-Life and Left 4 Dead. Level design was one of his specialties.
You have my attention.
“It really is more about cozy exploration,” Wood told Engadget. “The game has aspects of platforming, but it’s very light platforming. It’s more about exploring vertically, and exploring nooks and crannies. I’ve done a lot of things throughout my career, but one of the things I spent a lot of time doing was level design in video games, so I have a lot of personal interest in creating spaces that feel fun to explore, to sort of poke around in.”
engadget.com
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