Software developer, FOSS enthusiast, and accidental gamedev.
See cataclysmdda.org for my game, or not, I’m not your supervisor.
I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
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The CDDA train keeps rollin (cdda.social)
Things are very miscellaneous right now, but development rolls along nevertheless. One interesting initiative is adjustments to default profession skill levels so that starting characters don’t feel like they are starting from 0 in all areas despite having a life before the cataclysm.