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QuadratureSurfer , to technology in A social app for creatives, Cara grew from 40k to 650k users in a week because artists are fed up with Meta’s AI policies | TechCrunch
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What ban?

QuadratureSurfer , to technology in A social app for creatives, Cara grew from 40k to 650k users in a week because artists are fed up with Meta’s AI policies | TechCrunch
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What do you mean by this?:

Cara, bans us from removing malicious source code

Is there obviously malicious source code? Is there a policy that specifically says we can’t remove any source code? Is this even open source?

QuadratureSurfer , (edited ) to pcgaming in Dark and Darker: Now free to play.
@QuadratureSurfer@lemmy.world avatar

Thanks! It helps to have a lot more background and i haven’t looked too deeply into this.

I was trying to keep my reply simple and directly to the point that they didn’t create their own launcher just because they wanted to.

I didn’t know the first point, now I’m wondering if both sides wanted it dismissed in the U.S. at least. From the article I read it sounded like this was being pushed from Ironmace’s side.

I had mentioned the founder’s involvement before, but only in a different reply on this same post.

On the second point, at least as far as U.S. law is concerned, I’m not so sure that this is such a straightforward case. We’ve already seen in previous cases with video games that it’s okay for games to have the same game rules, mechanics, ideas, and principles. That’s why anyone can create a game like Tetris, Monopoly, or Pokemon (such as Palworld). As long as they don’t copy over assets directly, (sprites/models/verbatim text for the game rules, etc.) it’s ok to create a very similar game or even to be inspired by other games. Mostly this is what I understood after listening to some YouTube attorneys that were discussing this matter for Palworld (Hoeg Law and Attorney Tom).

The difference here is that one of the founders did work for Nexon so it seems that a lot of the work was likely plagiarized (which is not illegal in the U.S. but it is unethical). It would have been interesting to see how this would play out in U.S. courts.

Do you have any idea how the courts in South Korea view cases like this?

On the third point, I had heard how they had recruited other employees, but I hadn’t heard about the founder agreeing to destroy the company info and failing to do so. Do you have a link/source for that?

Thanks for the reply!

Edit: asking for source, not because I’m doubting you, I just want to read up more on it.

QuadratureSurfer , to pcgaming in Dark and Darker: Now free to play.
@QuadratureSurfer@lemmy.world avatar

Joke’s on us for trusting them to do what?

QuadratureSurfer , to pcgaming in Dark and Darker: Now free to play.
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It was on Steam, up until Nexon sued them because they suspected stolen assets were used.

So far it doesn’t look like that was true, and the case that was filed in the U.S. was eventually dismissed (since it should be handled by the courts in South Korea).

So hopefully we’ll see it back in the steam store, eventually.

QuadratureSurfer , to pcgaming in Dark and Darker: Now free to play.
@QuadratureSurfer@lemmy.world avatar

Yeah, it looks like Nexon was trying to crush their competition (there was a lead developer that left Nexon and went to work on Dark and Darker).

The police didn’t find anything obvious when they investigated Nexon’s allegations. And they had already had an audit conducted by an external group:

Our code was built from scratch. Most of our assets are purchased from the Unreal marketplace. All other assets and all game designs docs were created inhouse. This has already been audited by an outside agency. As far as we know you cannot copyright a game genre.

vg247.com/dark-and-darker-devs-raided-by-police-f…

The lawsuit that Nexon filed in the U.S. was eventually dismissed, but Steam pulled the game from their store, so that damage was already done:
gamerant.com/dark-and-darker-nexon-lawsuit-dismis…

QuadratureSurfer , to pcgaming in Dark and Darker: Now free to play.
@QuadratureSurfer@lemmy.world avatar

PvPvE

Different teams are thrown in around a map, you then work with your team to try to survive and make it out to the end.

You don’t have to engage other players on other teams, but chances are they’ll engage you.

QuadratureSurfer , to pcgaming in ZOTAC Zone is yet another AMD [Windows] gaming handheld
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Seriously?!

QuadratureSurfer , to pcgaming in ZOTAC Zone is yet another AMD [Windows] gaming handheld
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While you’re absolutely correct, for those who don’t know, Windows does have an IoT version of their OS that removes most of the bloatware.

QuadratureSurfer , to technology in Chrome: 72 hours to update or delete your browser.
@QuadratureSurfer@lemmy.world avatar

Getting away from Google Maps has been a tough one. There aren’t many options there, it’s either Google, Apple, Microsoft, or OpenStreetMap.

I’ve been contributing to OSM for my local area as much as possible to update businesses and their opening hours, website, etc., but it’s not a small task.

QuadratureSurfer , to gaming in Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago
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Not just the U.S.
Avalanche Studios has their headquarters in Sweden and they’re closing their studio in Canada (per this article). Additionally, Phoenix Labs (Dauntless & Fae Farm) is a Canadian game developer and they just let go of a significant number of developers and cancelled all future projects (about 3 weeks ago): pcgamer.com/…/dauntless-developer-phoenix-labs-la…

While Microsoft was the one shutting down multiple Game Developers last month, those studios are also based all over:
Tango Gameworks - Japan
Alpha Dog Games - Canada
Arkane Studios - (Headquarters in France, but shutting down their Studio in the U.S.)
Roundhouse Studios - U.S.

Edit: formatting

QuadratureSurfer , to gaming in Just Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months ago
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How many game studios is that within a 2 month period?!

QuadratureSurfer , to technology in Tesla Cybertruck Dominated by F-150 Lightning In Sand Drag Race
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Once again, the Simpsons predicted the future: www.youtube.com/watch?v=WPc-VEqBPHI

QuadratureSurfer , to videos in Non-Euclidean Doom: what happens to a game when pi is not 3.14159…
@QuadratureSurfer@lemmy.world avatar

Hah, there’s still about 1,100 different projects still using the wrong value of Pi: github.com/search?q=3.141592657&type=code

QuadratureSurfer , to pcgaming in AMD's Dr. Lisa Su on the role of artificial intelligence in gaming: 'Not everything has to be rendered'
@QuadratureSurfer@lemmy.world avatar

Yes, but with DLSS we’re adding ML models to the mix where each one has been trained on different aspects:

Interpreting between frames
For instance, normally you might get 30FPS, but between the frames the ML model has an idea of what everything should look like (based off of what it has been trained on), so it can insert additional frames to boost your framerate up to 60FPS or more.

Upscaling (making the picture larger) - the CPU and other hardware can do work on a smaller resolution which makes their job easier, while the ML model here has been trained on how to make the image larger while filling in the correct pixels so that everything still looks good.

Optical Flow -
This ML model has been trained in motion which objects/pixels go where so that better prediction of frame generation can be achieved.

Not only that but Nvidia can update us with the latest ML models that have been trained on specific game titles using their driver updates.

While each of these could be accomplished with older techniques, I think the results we’re already seeing speak for themselves.

Edit: added some sources below and fixed up optical flow description.

digitaltrends.com/…/everything-you-need-to-know-a…
www.youtube.com/watch?v=pSiczcJgY1s

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