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@MildlyMediocre@kbin.social avatar

MildlyMediocre

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This profile is from a federated server and may be incomplete. Browse more on the original instance.

livus ,
@livus@kbin.social avatar

Absolutely love it here. Kbin is awesome, and I love the fediverse. I'm way more about content creation here than I was on reddit because I want to be part of this. @ernest keeps making it better too.

I love interacting with all the instances and also I love the access to Mastodon content. I was never on Twitter or Mastodon before but now I follow these cool people I found from my community microblogs.

I never run out of internet, the fediverse has all I need. Yet, I feel more productive irl than I used to be.

A search result took me to reddit last week and was shocked by how many bots, shills, and just how much general anger and fighting is over there. Also they seem to have more dumb or trolling people than I remember.

That reddit blackout did me a huge favour. Never going back. The future is federated.

ernest ,
@ernest@kbin.social avatar

The aggregate view is in preparation still.

andyburke ,
@andyburke@kbin.social avatar

people really enjoy the boot of anti-cheat on their necks.

maybe these companies could move their cheat detection to the server where they control the code. maybe don't just send all player positions so wall-hacks become impossible. maybe use some machine learning to look at input patterns and detect when a player is sending things that don't look human.

the list of things companies could do to actually fix cheating in pvp games is long and all they want to do is pay for ridiculous anti-cheat that impacts normal users.

ridiculous.

MJBrune ,

maybe these companies could move their cheat detection to the server where they control the code. maybe don’t just send all player positions so wall-hacks become impossible.

That’s not how video games work. If you want interpolation of positions then you have to send the positions of the players that you can’t see but are heading towards a place you can see. You could take a bunch of difficult math to do and filter out who to send the data to or not. It would create a lot of bugs. So you could just send just the people who are within X distance of you and call it good. Most, if not all game engines do it this way.

You have to have interpolation on the client side, it’s the only way you can play the game on the internet. It’s what Quake did to get multiplayer working and we’ve never been able to find anything better.

maybe use some machine learning to look at input patterns and detect when a player is sending things that don’t look human.

They already do that. It’s called heuristics.

the list of things companies could do to actually fix cheating in pvp games is long and all they want to do is pay for ridiculous anti-cheat that impacts normal users.

dunning-kruger at its finest.

EA's BioWare will lay off 50 and cut ties with unionized Keywords playtesting group (venturebeat.com)

Neither the layoffs nor breaking ties with a playtesting company that knows their worth in the market sound like they're going to help BioWare make RPGs that can compete with Baldur's Gate 3, formerly a BioWare series.

conciselyverbose ,

If real people hate your game because of the changes you made from the last one (that you took away from them), that's not a review bomb.

It's just a review.

conciselyverbose ,

A review bomb is when people start jumping down the game's throat with negative reviews for shit unrelated/peripheral to the game. If they're triggered by the actual core design choices of the game it isn't a review bomb.

These reviews are because the game is a money grubbing downgrade from the game people bought and had taken away from them, and this is the first opportunity they had to publish a review on a storefront. The motivation being the actual game means it can't be a review bomb.

abff08f4813c ,

I have a very bad feeling about this.

I have a feeling that it will really go like this:

A: So here's our feedback as admins to you, the mods, on how you've been running the subs.

M: Actually, we'd like to say ..

A: No, your feedback for us is that you're happy and we're doing great listening to you.

M: Actually, that's kinda the opp...

A: No, that's definitely YOUR feedback to US.

M: DON'T TELL ME HOW TO FEEL.

A: Goodbye, ex-mod.

TheRazorX , (edited )

This feels like one of two things;

1- Their threats aren't actually working, and they don't have enough quality mods to replace the ones they've overthrown (as evidenced by subs where the mod teams were nuked remaining frozen)

2- PR move to pretend like they're listening and reduce anger.

Seriously, what is the point of this attempt AFTER they've nuked so many mods and users?

Edit: I feel like this comment is right on the money

wasure_boshi

better yet, they will listen but only in "small groups" of people "they pick" as to curate the the overall mod "response" and then will claim that all mods across all communities will share this same slated opinion.

Watch.

Kolanaki ,
@Kolanaki@yiffit.net avatar

This was the first thing I assumed would happen when they announced the API pricing. A lot of spam prevention and deletion is done by bots that use the API, made by people that likely can’t pay the new exorbitant fees to keep those going.

Mozami ,
@Mozami@kbin.social avatar

Reddit was antagonistic when they removed moderators from subreddits, banned their accounts, and did everything else they possibly could to quell the protests. The behavior they're exhibiting to this day isn't new.

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