The International Association for the Study of Popular Romance (IASPR) invites us all to the inaugural digital even series:
Recommending Romance!
Host: romance blogger Kat Mayo; guest romance author @O_Waite, organized by scholar Carly Bennett
This Friday September 8 at 9PM Greenwich Time
@fraunora@janinefunke@domwass@kattascha@histodons@histodon Bei der COST-Action „Comparative Analysis of Conspiracy Theory“ ist eigentlich eine Liste aller Mitglieder, die zu Verschwörungserzählungen forschen und da sind auch Historiker*innen dabei. Allerdings lädt die Seite bei mir am Handy gerade nicht.
@RolloTreadway oh is that the server lark? I think the design of this is wrong the server lark should be seemless IMO. put a bunch of peeps off, lucky I'm a geek :)
Greetings, my name is EeJayKay, also known as McHarperYT on Twitch, TikTok, and YouTube. Please follow me on these platforms. Thank you for your support.
It's giving sun-poisoning or that new fancy version of COVID that nobody has tests for. Throbbing headache, aches, im exhausted and I'm pissing like a Roman fountain.
So both lemmy and lotide were having big problems where they'd get totally overwhelmed, especially once I started federating with huge instances. At first I thought it was because my servers aren't very powerful, but eventually I got the idea that maybe it's because it can't keep up with federation data from the big instances.
So I decided to limit the connections per IP address. Long-term testing isn't done yet, but so far both my lemmy and lotide instances aren't getting crushed when they're exposed to the outside world, so I think it's helping.
In /etc/nginx/nginx.conf, under the http section, I added the line "limit_conn_zone $binary_remote_addr zone=conn_limit_per_ip:10m;"
Then, in my sites-available folder for the services, I added "limit_conn conn_limit_per_ip 4;" or something similar. Both lemmy and lotide have different sections for ActivityPub and API, so it appears I can limit the connections just to those parts of the site.
It's only been a few days, but whereas before both instances would die randomly pretty quickly once exposed to the outside world, now it appears that they're both stable. Meanwhile, I'm still getting federated posts and comments.
Anybody find it funny when you can "delete" dangerous items by selling them in games?
You have 4 things in your backpack that are not quest items, but are dangerous according to the game's lore, and they are ALSO worth several hundred gold... so if you want you can just sell them, and somehow the bad guys will never figure out you sold a box of 5 demons, six alien eggs and one glass jar of zombie-virus or whatever to the local hafling merchant? They just... disappear?