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How Doom's Enemy AI Works

Know your enemy.

This video is an interesting behind-the-scenes look into the capabilities and senses of each different enemy in the 1993 videogame DooM.

  • Bonus content and nostalgia:

A look at where consumer available FPS began with Maze Wars+ (1987)

Maze Wars+ was the first experience of a networked-multiplayer-graphical-game for many people, and completely mindblowing for the era.

iAvicenna ,
@iAvicenna@lemmy.world avatar

wow so many conditionals which I never realised when playing the game eons ago

MagnyusG ,

Decino’s entire analysis series is great, he also makes the music for most of them.

warm ,

Thanks for sharing, it was actually super interesting and now I understand why the enemies had weird behaviour!

DmMacniel ,

Decino and MarcelVos are my two favourite Dutch youtuber that covers their own little niche (doom and rct respectively).

ace_garp OP ,
@ace_garp@lemmy.world avatar

I’ve never played RCT2.

It looks super smooth and clean.

I find that the Dutch directness is a perfect fit for these types of game reviews. eg.

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