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douglasg14b ,
@douglasg14b@lemmy.world avatar

Nevermind desktop games.

The real hit is free mobile games. Paying per install can be crippling when you naturally have low retention rates.

You can accidentally success yourself into debt if you don’t have preditary monetization.

I’m building a game ATM that’s meant to be fun and fair, monetization is really low. If it shot up as a front page item for some reason that now went from a huge success to a massive stress point as the number of installs would easily put me into hundreds of thousands of dollars of debt to unity overnight.

Who TF wants to take on that kind of risk? Does this not push mobile games into being even MORE preditary?? Since it’s now impossible to build a mobile game with Unity, and just release it as something free.

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