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AdrianTheFrog ,
@AdrianTheFrog@lemmy.world avatar

Having to send full frames off of the GPU for extra processing has got to come with some extra latency/problems compared to just doing it actually on the gpu… and I’d be shocked if they have motion vectors and other engine stuff that DLSS has that would require the games to be specifically modified for this adaptation. IDK, but I don’t think we have enough details about this to really judge whether its useful or not, although I’m leaning on the side of ‘not’ for this particular implementation. They never showed any actual comparisons to dlss either.

As a side note, I found this other article on the same topic where they obviously didn’t know what they were talking about and mixed up frame rates and power consumption, its very entertaining to read

The NPU was able to lower the frame rate in Cyberpunk from 263.2 to 205.3, saving 22% on power consumption, and probably making fan noise less noticeable. In Final Fantasy, frame rates dropped from 338.6 to 262.9, resulting in a power saving of 22.4% according to PowerColor’s display. Power consumption also dropped considerably, as it shows Final Fantasy consuming 338W without the NPU, and 261W with it enabled.

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