I somewhat disagree with the ingenious GUI in Star Trek. After decades, I still look at these Star Trek Interfaces and do not understand how they work, what the information hirachy is or what a buttons is or what is just passive Elements. I give him the benefit of science-fiction and my weak 20th century brain is not ready to understand 2290s graphical user interfaces but for me it is just artwork and I bet GUI in Starfleets in the future will not look like that at all. I love the GUI asthetics of more modern sci-fi movies where I can actually understand why there is a CTA, why there is a diagramm on how to navigate it. But the gap between what Okuda did and what we see on phones, tablets and the general web today are worlds apart. He did a somewhat great artwork, but was not able to give a realistic outlook on how human-machine interaction in the future will look like. It also aged poorly and still feels like the orange-chic of the 70s and did not made the asthetic upgrade that the ship design and costume design did in the series. That man might be a legend, but his understanding of GUI is somewhat weak in comparison with other sci-fi artist. And I take the foaming downvotes for that but it has to be said at least once on the internet.