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altima_neo , (edited )
@altima_neo@lemmy.zip avatar

Oh shit, yeah!

On second thought, its only decompiles the Japanese version. Thirdly, I have no idea what to do with these files.

MeatsOfRage ,

Sounds like they’re actively working on getting the US version to work

altima_neo ,
@altima_neo@lemmy.zip avatar

It seems pretty complicated to compile it, too. Need Linux and a bunch of tools. Way over my head.

The sm64 one was pretty amazing with a tool that does it all for you and even rolls in mods and stuff.

kugmo ,
@kugmo@sh.itjust.works avatar

Ah yes, the tool seems to be locked away behind a discord room. Amazing.

MeatsOfRage , (edited )

It’s not. Here’s a google sheet maintained by the decomp community with relavent links.

docs.google.com/spreadsheets/d/…/edit?gid=0#gid=0

Edit

Here’s a bunch more github.com/n64decomp

MeatsOfRage ,

This is awesome, one of my absolute favorite N64 games and it’s always had mixed results with emulation (it’s probably fine now, haven’t tried in a while). This is the first game to really give me the feeling of a huge world adventure and the possibilities games could have. Looks like the English translation is still on the upcoming features so I’ll probably wait on that till diving in. They also have Ray tracing on the road map. Curious what that would look like.

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