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TommySoda ,

Laying off 17% of your staff right before a big DLC is released? I don’t need to tell you that it won’t be the employees getting a raise or bonus. That would be silly to pay the people that actually make the game more money.

rustyfish ,
@rustyfish@lemmy.world avatar

These tweets read horrible. What a punch in the gut. And somehow it gets worse when Bungie lays off an employee days before maternity leave.

psvrh ,
@psvrh@lemmy.ca avatar

There’s a few things going on, here

  • A lot of leaders are using layoffs as a flex on workers that got raises post-2020. There’s a lot of “they need to know their place” language in boardrooms, and not just in this industry.
  • I’m assuming this gets them out of paying company-performance-based bonuses, as well as PTO and leave for people who were looking forward to a post-crunch break.
  • AI. Executives, especially in creative fields, are salivating over the kinds of headcount reductions AI can provide.
  • There are some relatively forward-thinking leaders who are looking at the economic landscape and figuring they need to conserve cash. Not say that’s the case here, but it’s a reason that some companies that aren’t run by utter assholes are citing.

As someone who’s been a Bungie fan since Pathways into Darkness (yeah, I’m that old) this makes me sad in a way that only the sale to Microsoft had managed.

tacosanonymous ,

To me, Bungie died a long time ago. The initial core imploded and they have just been awful in their pursuit of “success.”

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