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Iji, a surprisingly complex action-platformer

This time I want to put the spotlight on a free game called Iji, named after the main character and developed by Daniel Remar. As the titular character, a nanomachine enhanced human, you are the last hope in the fight against alien invaders to rescue the last bits of humanity that survived the alien invasion. It is mostly a 2D action game with a little bit of platformer & RPG elements. You put ability points gained by finding them or killing enemies into different stats. Thereby you gain more health, more attack/kick power or can even use the weapons of the enemies against them. There are multiple difficulties for those who seek a challenge. The gameplay consists of you running and jumping through the levels and fighting against the enemies via weapons, kicks or tricks (like making enemies fight against each other by dodging a rocket and letting it hit the enemies behind you).

The game may not look like much at first glance graphic-wise, but it shines with its personality in world & story and the action game play. The characterization of the invading aliens is really well done for such a small game (~5 hours per playthrough). While they have destroyed most of humanity, you can kind of understand them with time, as you read their logs and see their side of the story. So it gets a bit more interesting then the DOOM like beginning. This game uses the video game medium in an interesting way to tell a story about violence and revenge.

What I also enjoyed about this game besides the story and game play is the level design, which is surprisingly complex but well thought trough. You need to learn to navigate the levels and you often have keys and buttons to search for to be able to continue. Another high point are the boss fights. Except the first, who is just to teach you a bit more, all others feature special mechanics and are nice orchestrated tests of skill, especially the final boss fight.

The developer updated this game for 13 years after publishing it in 2008, showing his determination to make it a great game. He incoporated player feedback into the story and switched some things around in order to even make a total pacifist playthrough possible, albeit with the caveat that I needed a guide to make it through a certain situation. But Daniel is merciful and also provides a complete game guide on his website for the game.

e0qdk ,
@e0qdk@reddthat.com avatar

Oh, I remember playing Iji! I think that was the first game I played that noticed and reacted if you tried to play as a pacifist. There was at least one unavoidable boss fight when I played it though, as I recall.

Digging back through my old disks, it looks like I actually still have my copy from 2008 (version 1.2, according to the manual.txt file) as well as a saved game from much later when I replayed it in February 2013. That was a while ago!

Wrufieotnak OP ,

Yep, that was one of the things the developer changed later on. Now a complete pacifist playthrough is possible.

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