bought hades 2 straight up without reviews and knowing it’s gonna be wonky early access, just because the dev has a history of honest and inspired banger games. 😎👍
keep in mind that most profiteering rats pile onto the biggest cash cow games. indie scene is better than ever these days
It’s not the cost. I’ve not pirated anything since Steam and GOG came along. It’s just that games nowadays want you to be online all the time, force you to open accounts you don’t want, try to sell you in game items (that’s a brilliant idea to get money from certain types of people, a bit like religion, do congratulations to whoever came up with that).
I want games to be single player playable, offline, start to finish. I’ll buy expansion packs if the game is worth it. It’s it too much to ask?
I’m not patient because of cost, I’m patient because new releases are buggy, and they’re usually stable by the time their price drops. They’re basically rewarding my patience…
In before someone tries to guilt trip you for that because “developers aren’t getting money from stolen keys” and the developer isn’t an indie developer but a studio owned by Microsoft or EA…
I wouldn’t. There was a dev ( I forget which game, but def indie ) that said the pirated keys from those dodgy sites actually ended up costing them money, and they would’ve been happier if people just pirated the game instead if they really didn’t want to pay for it.
I think it had something to do with credit card fees
Edit: found this on reddit
Grey Markets are often done by credit card scammers which results into chargebacks by the credit institute resulting in processing fees for the producer of the game or even getting them cc banned.
Free Infantry. I wouldn't say I'm hooked, but it would be great if this really took off again. Was a great game back in the day. I've completely forgotten how to play it or do anything and mostly fumble around.
Recently got Mad Max from GOG. It’s pretty great for Open World car combat and Arkham style brawling. It also runs great. Too bad it didn’t get more attention.
Cataclysm DDA, if it counts. There’s usually a lot of time between stable releases, and by the time they come out, it usually feels like a completely different game.
CDDA, takes awhile to get comfortable with the controls, but it does scratch a certain itch once one can get setup and start to test one’s luck in search of the good stuff.
One has to make their own objectives for it though otherwise one can sort of just get to a point and not know what to do. But getting to a point where you can just walk into a city and be the most dangerous thing there does have a certain charm to it considering the journey getting there. It certainly rewards exploring though as one can find all sorts of craziness hidden away waiting to be found.
Weekend just hit again and I’m looking forward to diving back into Tunic this Sunday. I’m a good way through it, but can only play an hour or so at a time.
I was honestly unimpressed to begin with, but the overall vibe, and detail of the manual pages, won me over.
Yes!!! The only* game I’ve played start to finish in one sitting. The entire experience had me riveted. RIVETED.The aesthetic was perfect. The visuals, sound, music, art design, fiction! So good!
*okay I guess other than You Have to Burn the Rope.
The Hex! By Daniel Mullins, of “Inscryption” game. The Hex is HORRIBLY overlooked because of its graphics, but they’re not… really… its graphics? It’s a marvel of creative game design and I love it so much. The graphics make sense almost immediately when playing. MORE PEOPLE PEAS PLAY THE HEX it is so good
Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.
I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .
In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.
I really liked it, precisely because it wasn’t a Slay the Spire-esque game all the way through. I got tired of STS after beating it a few times, whereas Inscryption felt like the perfect length and held my attention throughout.
That said, I don’t look for replayability. In fact I prefer games to not be replayable because that pushes devs to make that experience really good. It’s really easy to cop out on “replayability” if you don’t have good world building or story, and a lot of indie games do just that (i.e. it’s easier to add more cards, classes, etc than a memorable story).
Everyone has different tastes. For me, Inscryption was right on the money. I got far fewer hours vs STS, but I came away far more satisfied.
Counterpoint: y’aint gotta play forever, you can just play a game and dig it
Multicounterpoint: the hex, but if you want forever games and battle passes and dailies and loot boxes and quests and achievements and new things added all the time for dopamine it might not be your thing
Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.
Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.
Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)
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