There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

Untitled4774 ,

I had a lot of fun with Control but the narrative fell flat for me. It got to the point where I didn’t really care why I was running around and killing things anymore, I was just having fun doing it. Same for Alan Wake 1 for that matter. Was definitely invested in Max Payne 1-3 however.

For a game that made me break my own rules? I have been getting into more difficult games for a while, and Elden Ring was the one that started that a few years back. The deaths less frustrating as I learned not to just swing wildly as actually learn enemy moves and use dodge and parry effectively. After beating Elden Ring, making my way through most of Returnal, Bloodborne, beating a handful of other difficult games and rising to the challenge I was starting to “get it”.

Until Dead Cells. No matter how hard I tried I couldn’t translate that same strategy to 2D. I got far but found myself really spinning my tires after a while, then had to use assist after I got stuck, and my prior strategy of “leave it, come back later when you’re less frustrated” didn’t work several times in a row, but I really enjoyed the gameplay. I too had to use the assist mode for this one. It was just too difficult and I couldn’t get my head around it in 2D.

I think I blame my lack of experience with Metroidvanias. I never took to them, and though I played a lot of side scrollers, it’s a different, but similar, set of skills.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • [email protected]
  • lifeLocal
  • goranko
  • All magazines