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Johanno ,

Problem is that if you intent to monetize it then you might “accidentally” make a good game that is installed a lot and maybe you charged 5$ upfront via steam. Now you come by the 200k$ threshold and have to pay steam 30% and assuming worst case you have 500k installs.

Meaning you owe now unity 100k$.

So 200k - 60(steam)-100k is 40k$

You have now 40$ left to produce your game.

Even worse. If you have now stopped selling the game due to reasons. People reinstalling it will cost you 20 Cent

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