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AuthorityClassError ,

This whole “dollar per hour” crap is just another simp tactic that nobody is buying anymore. But hey, if you wanna talk costs, how about the fact that we’ve been paying $60 for games for around two decades now despite the fact that physical distribution and media creation isn’t a thing anymore? Or how about the fact that for most games, we’re renting them since they’re locked by invasive DRM? How about DLCs being a standard now and games being obviously incomplete? GAAS? Shouldn’t that be cheaper since it’s basically gone the next day?

If you want variation towards more expensive, why aren’t you considering all the factors that make shit cheaper? The answer? Because you’re simping hard like some 13 year old console fanboy. The only reason the megacorps that make AAA games need that much money is because they’ve fallen into the classic trap of having too much upkeep and flab.

Indies have proven beyond the shadow of a doubt that you can make awesome games with much smaller budgets.

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