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Skezlarr , in theoretical feline

Reminds me of something from Zoids

Mango ,

First thought I had as well! Gimme dat liger zero!

https://lemmy.world/pictrs/image/d63a45dd-b7d8-4924-9ad0-78a057645a6d.gif

DmMacniel , in theoretical feline

Technically cat.

CaptainEffort , in Think about it

I haven’t played Minecraft in ages so it actually took me a bit to see the Piglin as a Piglin and not an anime girl

pyrflie , in This company is the laughing stock of gaming right now

All this has done is taught me not to BUY Ubisoft games.

Risk ,

I learnt that over a decade ago.

Don’t buy a Ubisoft, EA, or frankly any big publisher game.

pyrflie ,

Good on ya. Don’t BUY them.

anon5621 ,

One exception is CD Project Red.U can buy cyberpunk through their store on gog.com and u will exactly owning it since u will able to download executable installer and game will have no DRM.Pay once own forever,same for witcher 3 and other games which they distribute on gog.com

LinyosT ,

I wouldn’t trust CDPR so easily yet after how diabolical the launch of CP2077 was.

black0ut ,
@black0ut@pawb.social avatar

The launch was terrible, but there are some things that keep them apart from the rest of terrible launches.

Cyberpunk 2077 was a really ambitious game, with a lot of new mechanics and incredible graphics. Beasts like that are really difficult to optimize for a large range of computers with different specs, so at first it ran poorly on some.

The most notably buggy release was the PS4 one. And rightfully so. They were trying to run a truly next gen game on a console which was more than a decade old. They not only had to optimize the game, but they basically made a completely different game, with different assets and engines, which was really difficult to do. Still, it was too much for the console, especially old PS4s that were full of dust or had old fans and were overheating.

Another important fact is that users were also pressuring CDPR into releasing Cyberpunk 2077. It was delayed at least once (maybe twice, I don’t remember), and people wanted to play the game. They probably had to choose between delaying it another time or releasing it without polishing it that much.

I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games. However, I don’t think they really did it on purpose. The game was too ambitious for its own good, and having to develop, optimize and test two basically different versions of it was too big of a task for a studio that in today’s terms wasn’t even that big. The rest of the AAA producers just realized that CDPR still won loads of money at launch, and decided to release incomplete games on purpose, after seeing that CDPR could make profits that way.

But must importantly, CDPR did an amazing job at fixing the game, unlike many other studios releasing broken AAAs. They optimized the code, fixed most of the bugs, improved the AI massively and made the game really stable, to the point where I’ve seen it running at 40 FPS on 10+ year old overheating laptops. Even though it took a while, they still delivered the game they promised to their buyers.

TheOakTree ,

I would argue No Man’s Sky started the trend of “release now fix later” but I suppose they are not a big AAA studio. I suppose CDPR wasn’t really considered as AAA until the release of Witcher 3.

TachyonTele ,

You guys don’t have good long-term memory.

TheOakTree ,

Thanks for providing a lot of insight to the conversation.

LinyosT , (edited )

It doesn’t take that much to go and find out about games like AC:Unity and Arkham Knight that predate NMS. In fact I’m pretty sure Ubisoft and EA are the two companies most notorious for “Release broken fix later” to give you a head start on looking into things.

Discourse surrounding broken game launches/Release Broken Fix Later has been around a bit longer than NMS.

TachyonTele ,

Insight? You mean 30+ years of game releases?

Just because No Mans Sky was your first computer game, that has zero bearing on, you know, everything else

JackbyDev ,

I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games.

Hardly. That’s been a thing for a while now.

TachyonTele ,

Decades

psud ,

I think release then fix became common as soon as internet distribution became practical

Back when everything was on physical media the releases were more polished

TachyonTele ,

Yeah I agree.

Makes me wonder how many updates did Half-life 2 get? That was the first single player game I remember requiring an online connection.

LinyosT , (edited )

Cyberpunk 2077 was a really ambitious game, with a lot of new mechanics and incredible graphics. Beasts like that are really difficult to optimize for a large range of computers with different specs, so at first it ran poorly on some.

What about all the other “Ambitious games” that we’ve had over the years that come out just fine? A game being ambitious does not excuse a company releasing the game in what is blatantly an unfinished state. This isn’t the case of a game having a few performance hiccups here and there but rather egregious bugs and severe performance issues across the board. This is stuff that is all over youtube, reddit, twitter and so on. It’s pretty well documented how bad the game was.

The most notably buggy release was the PS4 one. And rightfully so. They were trying to run a truly next gen game on a console which was more than a decade old. They not only had to optimize the game, but they basically made a completely different game, with different assets and engines, which was really difficult to do. Still, it was too much for the console, especially old PS4s that were full of dust or had old fans and were overheating.

Again, this really isn’t an excuse. They had the power the can the next gen versions of the game if it was so difficult to pull off. They also had the power to delay the game in order to make sure that it was ready for launch. They could have done so many things such that the last gen versions of the day would either never see the light of day or be ready for launch. CDPR are a big enough studio to pull something like this off. They’re not a small indie studio.

Another important fact is that users were also pressuring CDPR into releasing Cyberpunk 2077. It was delayed at least once (maybe twice, I don’t remember), and people wanted to play the game. They probably had to choose between delaying it another time or releasing it without polishing it that much.

Yes, there may have been pressure. But no, the consumer base does not have anywhere near enough power over corporations like you’re trying to imply. Games aren’t just released early because “Oh no the consumers are getting angy”. Though once again this was their fault due to them giving the consumer a completely unrealistic initial release date that they obviously could not hit, considering the absolute state of the game at launch.

The most likely explanation is that they were simply trying to get the game out as soon as possible to cash in and they absolutely did not want to miss a major sales period such as Christmas. They were simply trying to drop a minimal viable product with plans to fix it later. Turns out they dropped a less than minimally viable product in their rush to make some dosh. Knowingly too if you look into the allegations that I’ll link later.

I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games.

No. “Release broken fix later” has been a thing for maybe the last decade. Do people not remember shitshows like AC:Unity? Cyberpunk is most definitely not the first game to be “Release broken, fix later”.

However, I don’t think they really did it on purpose.

I don’t think it was dropped broken on purpose. But I do think it was an attempt to drop the usual bare minimum product. Just so happens that they miscalculated and dropped something less than minimal. It’s still gross incompetence and shows the consumer they’re more than willing to drop something bare minimum with the promise of fixing it later. Rather than dropping a complete game.

The game was too ambitious for its own good, and having to develop, optimize and test two basically different versions of it was too big of a task for a studio that in today’s terms wasn’t even that big.

Again, not an excuse. They’re a massive studio, big enough to have people that know how to plan a project like this, people that understand their limitations and what is or isn’t achievable. It’s standard project planning practice.

But even then there are allegations that people in the company were aware that the game was not ready to launch.

gamesradar.com/new-report-suggests-cdpr-staff-kne…

And yet they still dropped the game.

There is no excuse for the launch of CP2077.

The rest of the AAA producers just realized that CDPR still won loads of money at launch, and decided to release incomplete games on purpose, after seeing that CDPR could make profits that way.

The industry learned this about a decade ago. We’ve been plagued by half baked launched for so long at this point that you don’t have to go far to find out about it.

But must importantly, CDPR did an amazing job at fixing the game, unlike many other studios releasing broken AAAs.

In this case I think it’s less fixing the game and more finishing the development of the game, all things considered. The thing they should have done before releasing the game as if it was a finished product when, in fact, it clearly wasn’t.

There’s fixing a game and there’s what CDPR had to do to CP2077.

Yes, a lot of companies don’t fix their games. But at the same time most of these companies don’t release their games in such a state that they start getting into legal trouble over the launch of their game.

arstechnica.com/…/investors-settle-cyberpunk-2077…

nme.com/…/cyberpunk-2077-investigated-polish-cons…

Cyberpunk was such a massive disaster that they didn’t really have much choice other than to finish working on their game. To repair the massive hit to their PR as well as other issues such as the class action and the whole debacle with Sony kicking the game of the PS Store.

Even though it took a while, they still delivered the game they promised to their buyers.

Yes, it’s good that they stuck with the game and did more than the bare minimum to bring it to a better state. But it’s not exactly something to praise them over. It took them ~2 years to bring the game to a state that it should have been in at launch. Instead of launching the game in a finished state, they knowingly dropped the game in an unfinished state. They also put out a review embargo preventing reviewers from informing the consumer about said issues, they actively worked to mislead the consumer about the state of their game.

What CDPR did is absolutely not excusable under any circumstances.

Their next projects should absolutely be scrutinised until they prove that they have learned from their mistakes.

Buddahriffic ,

IMO a fumbled and later recovered launch is different from the enshitification of video games like P2W, MTX in general, lootboxes, releasing what should be patches as paid DLC, invasive DRM and anti-cheat. I’d file all of those under bad design, while a bad launch is more of a bad execution. There can be overlap, like if they fully intended for early players to fill the role of beta testers.

The way I approach it is I try to avoid the bad design stuff entirely but just avoid buying new games at release and definitely never pre-order. I’ll also support games in early release if I really like the concept and want to give them a better chance at being able to pull it off, but I go into those with the understanding that it’s not complete right now and there’s a chance it never will be. But I don’t see any reason to hold anything against the games that have messy launches but later recover.

Though I’ve learned to not jump on the hype train and that makes it much easier to not take any of this stuff personally.

sub_ubi , in “Israel has the right to exist”

If Israel allowed everyone they govern to vote, it wouldn’t exist.

andrew_bidlaw , in This company is the laughing stock of gaming right now

I wonder how long it’d take until they take down STEEP. I suppose it’s even less popular than The Crew, but I liked it that much I’d pay once more if someone would keep it alive after Ubi does the Ubi thing. Extreme sports are rarely portrayed in games, and for me it would be a huge loss even though I feel like I enjoyed every penny I spent at least thrice.

Thcdenton , in This company is the laughing stock of gaming right now
HeyThisIsntTheYMCA , in As sick as a three-legged dog on the streets of Philly
@HeyThisIsntTheYMCA@lemmy.world avatar

Ooo they card read good

trevor , (edited ) in This company is the laughing stock of gaming right now

Here’s a neat tip:

You can go to most publisher or developer pages on Steam and “ignore” them to prevent Steam from ever showing you their slop again.

Example:

  1. Go to: store.steampowered.com/developer/Ubisoft
  2. Click the “Settings” cog.
  3. “Ignore this creator”

You can do the same with EA, 2K, etc. Don’t even give these parasites microseconds of your time when they release their next slop title.

Static_Rocket ,
@Static_Rocket@lemmy.world avatar

Unfortunately this doesn’t seem to apply to publishers or developers that don’t have a landing page

liam070 ,
JackbyDev ,

LEMMY GOLD!!! 😳

Xttweaponttx ,

2k? What’d they fuck up?

brbposting , in Ice cream sandwich has some funny ad reads

StyroPyro: “btw this table I’ve been using for the video? It’s great, they sent it to me free. Watch me try to light it on fire!!”

How can you skip that?!

PS: big F U to US health insurance industry: I’m sick in a bizarre and horrifying way

mexicancartel ,

Insurance company : Oh you paid for insurance but we won’t cover your costs

Finally claims insurance after months of waiting

Hospital : You have an insurance so the bill is 8x higher but no you don’t need to pay all of them half is paid by insurance not you only have to pay 4x the money without insurance

Wilzax ,

but you have to pay the full amount anyway and go through insurance because you have a deductible that needs to be met because your annual physical isn’t supposed to happen until November when you get time off around Thanksgiving but you don’t want to have to pay the full non-insured price of this and not count it to your deductible when you KNOW that you’ll have to pay the full cost of that primary care visit and your 45-year-old colonoscopy coming up and everything is terrible.

FreudianCafe , in This company is the laughing stock of gaming right now
BigBananaDealer , in Ice cream sandwich has some funny ad reads
@BigBananaDealer@lemm.ee avatar

maven is great even on the sponser parts

bane_killgrind ,

Sampson boat co sponsor skits get me every time

ajcolson , in This company is the laughing stock of gaming right now

There’s a great initiative going on right now trying to hold Ubisoft and other game publishers accountable for shitty practices like this by trying to petition governments from a few different nations to create legal protections for people to continue to have access to their games they purchased after the publisher decides to abandon a game. If you live in an EU country especially, you might be able to help sign a petition still: https://www.stopkillinggames.com/

Zacryon ,

The petition doesn’t seem to be active, i.e. signable, right now.

Klear ,

There’s a bunch of petitions and actions possible on various parts of the world. It’s not just one meaningless online petition but a comprehensive plan to bring this to attention of various governments worldwide. Keep an eye out, there might be something you can help with in the future depending on where you live.

Zorsith , in This company is the laughing stock of gaming right now
@Zorsith@lemmy.blahaj.zone avatar

Ubisoft of 2010 (ish) had some real great games. Shame they’ve become what they are now.

NakariLexfortaine ,

2010ish?

They’ve had some shoddy shit, but they also have some solid titles in their backlog. The Rayman series, P.O.D, Gex, Splinter Cell, the original Rainbow Six titles, Beyond Good and Evil.

I’ll take my pills and go sit down now.

bassomitron ,

The recent Prince of Persia game was actually pretty good. I definitely acquired it on my Switch thru alternate methods, but I almost felt bad because I do wish for them to return to that kind of game design on the regular versus a one-off with that title.

borari ,

RIP Red Storm Entertainment.

grue , in Ice cream sandwich has some funny ad reads

I barely watched any of them, but Sampson Boat Co (the people rebuilding Tally Ho) put together some moderately high-effort sponsor segments, with a melodramatic plot and hammy acting and costumes made out of construction materials and such.

bane_killgrind ,

YES

ours ,

Internet Historian’s ads are also hilarious and worth watching.

Tlaloc_Temporal ,

Ironic, considering those ad segments are the only original content…

ours ,

I guess he… dug his own hole on that one.

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