Apple did the same again with their ARM migration and in my experience it worked great. I believe Microsoft also has a solution for running x86 software on ARM.
There’s some weird online connection issues on 360 that occur with certain modern routers. You get dropped randomly from the game. Annoyingly, the emulated 360 on One doesn’t skirt around the issue. It was annoying for Borderlands but made Left 4 Dead worthless on anything besides easy
Yes it is hard, and that was their damn fault. I can’t believe they expected developers to have to program which processors take which loads with such granularity. Unbelievably stupid.
Nah, that’s still a bunch of bull, they designed it and have all the documentation. They know all of its functionality, hidden or otherwise, it’s “undocumented” functions, it’s quirk’s, the very ins and outs of it. They probably still have original designers on staff. They have far more knowledge and experience of their own design than any game developers.
And yet RPCS3, an open source PS3 emulator based on reverse engineered research is able to achieve decent playability on most games.
Not to mention, they’re a multi-billion dollar company, don’t make excuses for them.
Most of the games I’ve played on RPCS3 look way better and run much smoother than how they did on the console itself. And no long wait times to load into the console OS save menuz saving was nearly instant. So good.
I’ve worked at companies where the documentation was either non-existent, not digitized, or very poor in quality. Add 10+ years to that when nobody is left at the company who worked on the original project and it can cause this exact level of frustration.
AFAIK, the documentation isn’t the main problem. I’m pretty sure PS3 is quite well understood.
The problem is how to translate the code to a typical X86 architecture. PS3’s uses a very different architecture with a big focus on their own special way on doing parallelism. It’s not an easy translation, and it must be done at great speed.
The work on RPCS3 incredible, but it took them more than a decade of optimizations to get where they are now. Wii U emulation got figured out relatively quickly in comparison, even if it uses similar specs to PS3.
This is the actual truth. Revisiting the catalog of early cross platform games and it’s evident that Sony engineers couldn’t get anything running well on there for the first three years of its lifespan. The same games ran just fine on the Xbox360.
Emulating a processor with a unique set of properties, including infinite scalability, is hard. You can’t just put an emulation layer on top of x86 like you can with a processor that’s a subset of x86 instructions
you can to some extent, its not like you couldnt throw an emulator designed for one architecture to one with a subset, as its already shown on the PS4 for example that you could throw dolphin and cemu on a ps4 running linux. (not that it would run nice, but its possible).
its only harder if youre trying to do it in the base OS necause the base OS is usually lacking a graphics API rather than it be a hardware issue itself that presents problems. Its why jokingly people are saying the Xbox Series may be able to run PS3 soon beccause dev mode was updated with Mesa, which includes support from both opengl and vulkan. And alien hardware isnt usually always the issue, given random devices are capable of pf running Sega Saturn, which on its own lile the PS3, had extremely unique hardware
There are design decisions that I really don’t understand why Sony made them. They do, however, make the PS3 the ideal piece of hardware if you’re wanting to build an adhoc super computer
I saved up and bought a reasonably beefy Mini PC, and turned it into an emulation console with Batocera. PS3 emulation runs like an absolute dream. But who needs backwards compatibility, when we can resell you the same game from 15 years ago, again, at full price???
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