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Not trying to clickbait but is this the end for kernel-level anti-cheat?

From the article

Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.

HRDS_654 ,

I’m okay with that. I don’t want some program I don’t control having access to the kernel of my system.

vinnymac ,

And nothing was lost.

sunzu2 , (edited )

Believe it [or] not battlefield still won't work on Linux because fuck you peasants

wazzupdog ,

If it doesn’t run on Linux it doesn’t deserve my money at this point.

sunzu2 ,

i agree and i don't buy unless it runs on linux now... but my steam library was purchased when i was on microshit's dicks.

but sometimes we got to take the L and move on. I just won't buy EA trash going forward.

wazzupdog ,

Same for me, i still have win 10 installed and updated (for the couple things i haven’t migrated).

Sanguine , (edited )

Its so liberating to just accept this mindset everyhwhere. I personally feel so comfortable voting with my wallet I don’t even feel a sense of missing out anymore.

pemptago ,

💯 There’s more software, games, movies, music, people, etc than I’ll ever be able to interact with in my entire life. So much good to be found you don’t waste time on all the extractive, disrespectful, enshittified BS.

Andromxda ,
@Andromxda@lemmy.dbzer0.com avatar

Could very well be possible. Apple did the same thing with macOS Catalina in 2019. Since then, there are no kernel extensions, meaning no third-party code running at kernel level. This greatly improves the security of macOS, and other desktop operating systems should do the same.

Bookmeat , (edited )

It’s probably going to move to hardware attestation similar to what Android and iOS are doing. This may or may not be a good thing.

teawrecks ,

Yeah, idk why everyone seems to legitimately think devs are going to just quietly revert back to usermode anticheat. I could see Riot patching an actual root kit before that happens.

But yeah, more likely MSFT will lobby for hw that is more annoying than secure boot or TPM to get working with linux, every windows app after that point will rely on it “because turnkey security!”, and if you ever manage to disable it none of those apps will work on your machine in any OS (if they even worked through proton at all).

Andromxda ,
@Andromxda@lemmy.dbzer0.com avatar

If it works on Linux, I’m fine with it, since I’m not cheating. Just like hardware attestation works on GrapheneOS, because it doesn’t decrease the security of Android, in fact, it greatly improves it.

Bookmeat ,

It’s about control. And monopolies love control (governments, too). If we let them, they’ll take it and then we’re screwed.

Andromxda ,
@Andromxda@lemmy.dbzer0.com avatar

Could you elaborate? I don’t really see how a hardware attestation feature would take away any of your control? Android phones have had it for a long time, and even Google still allows you to install alternative operating systems on their Pixel phones. GrapheneOS even uses the hardware attestation feature to your benefit, by including the Auditor app, which you can use to verify the integrity of your device.

ChillPill ,
@ChillPill@lemmy.world avatar

game developers and publishers are hesitant to enable Linux compatibility,

And I am hesitant to spend money on their games.

Swedneck ,
@Swedneck@discuss.tchncs.de avatar

running linux is a great way to automatically filter out most of the shit games, if it won’t even run in proton then you generally have to be doing some bullshit with the code and thus aren’t worth my time and certainly not my money.

akiradavis ,

But us in the VR community is still Windoze.

Andromxda ,
@Andromxda@lemmy.dbzer0.com avatar

The VR community is a fairly small niche market

_____ ,

As a long time cs gamer I approve of this change but I warn ye regardless that there is no alternative or viable solution to actually stop cheaters right now.

And if you’ve only heard stories and don’t really experience cs (vac kind of does nothing)

Ive kept track of players for months/years who have not been banned. I find it strange that they eventually do get banned several months after cheating. It took one account nearly 2 years to get banned.

I hope that a clever solution comes out, a man can dream right ?

sunzu2 ,

well... you see back in my day we had cool bros in "clans" running their servers mostly paying for it themselves with some donations. admins would boot bad faith actors as needed.

then something happened to that model... and here we are now... FPS genre has no been the same IMHO

julianh ,

Csgo and 2 have a “trust” system to keep track of player behavior and put you in games with others of similar trust value. So if you get reported often or have a history of bad behavior, you’re more likely to be put in games with other bad actors, and vice versa. Idk how effective it is though.

Honestly there isn’t a great solution, which is kind of why I avoid competitive multiplayer games. Even kernel level anticheats can be circumvented.

The nice thing about vac is that theres pretty much no false positives. And valve will occasionally update it, catching a ton of cheaters off guard and getting them banned.

Ephera ,

I wouldn’t get my hopes up. Them announcing something like this looks good PR-wise, so they’ll do it, even if they don’t actually expect this effort to lead to anything.

But even if they do implement such an API, companies won’t start adopting this API until its capabilities are roughly comparable to the kernel-level solution AND it’s available on most Windows systems in the wild. So, we’re likely talking more than a decade before this sees sufficient adoption…

Blxter ,
@Blxter@lemmy.zip avatar

I just found this thread as well could not be a good thing for us Linux users.

x.com/tomwarren/status/1834863294730956803?s=46

lung ,
@lung@lemmy.world avatar

I think I need more info. It seems like userspace is very hackable, so thus kernel level anti-cheat was born to control stuff like synthetic inputs and manipulation of memory / frame analysis. This anti-cheat would be held together by the fact that the kernel/drivers are proprietary and not very easy to edit. Obviously still possible because it’s on your own computer, but challenging and invasive. Do I have that right?

In which case I don’t see how going back to userspace would help. What is the solution? There probably isn’t one outside of hardware (buying a hacking chip and soldering it in is annoying for most)

When I was doing game dev we focussed on AI-style analytics of user behavior. Of course a good enough bot could always look human. A real cat and mouse game wasting lots of time

superkret , (edited )

Does there need to be a solution?
Do E-Sports competitions on identical certified hardware and otherwise ban people caught cheating.
Root kits aren’t necessary for having fun in a game.

paraphrand , (edited )

lol, anti-cheat isn’t just about esports, or high level play. It’s not even just about cheating.

It’s broadly about harassment and griefing and just shitty behavior mediated by hacking in online games.

ScreaminOctopus ,

Removing 3rd party kernel access will probably also make cheating harder. Kernel anticheat is necessary largely in part due to cheat software using exploits in the 3rd party extension system to get kernel privileges itself and evade user mode anticheat.

fhein ,

What is the solution?

My guess is that Microsoft wants provide some kind of kernel level anti-cheat, possibly directly integrated with directx, and it will use cryptography which will make it impossible to emulate with Wine/Proton.

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