No, the argument is CS has been CPU reliant before CS2. This is what should have been kept, allowing for democratised CS gaming even on potatos, which has been a tradition since forever. CS2 seems to have been made GPU reliant, which is the reason for reported performance differences from CSGO.
This is the basis of my argument.
CS is not a game or a competitive FPS, it is a tradition, unlike most games. It is what Unreal or Tekken or KOF or many Arcade classics used to be.