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jsdz ,

The moon is boring, so every planet in the universe must be boring. Earth is mostly capitalist right now, so every planet with humans must be one form or another of late capitalist dystopia. A whole galaxy made of inert rocks, fast travel, and people eager to exchange gunfire with you.

I haven’t played it yet, but from what I’ve seen the setting looks even more bleak and depressing than Bethesda Fallout.

Skiptrace ,

The setting is actually really cool. New Atlantis is actually quite utopian looking. I haven’t gotten too deep into the game yet, only about 3 hours so far.

jsdz ,

New Atlantis does look pretty cool, but I worry that it seems a bit empty. From what info I can find it seems to have maybe half as many named NPCs as the average Skyrim city even if it is three times the size. But maybe there are many more and they just haven’t all made it to the wiki yet? I don’t know, it’s little things that annoy me. Like it’s the glorious spacefaring future and every city is still full of fast food franchises selling coffee in what look like exactly the same kind of disposable cups with plastic lids we use today? Maybe that’s a failure of imagination too small to complain about in itself, but it seems representative of how everything is when you look closely. Is it meant to be allegorically examining the social problems of our current world rather than presenting future humanity as doing something genuinely new? If so what’s it trying to say about that, exactly? Where’s the deep lore? Where are the characters you’d actually care about as people rather than video game NPCs that help you advance a quest? I was hoping for Skyrim in space, but to me it looks more like Fallout 4 in space. Never mind the reviewers who compared it to Oblivion and got my hopes up. The only thing it has in common with Oblivion is the Annoying Fan who I must admit is genuinely annoying.

Eh well, it’s a Bethesda game. I’ll probably give in and play it eventually.

BigBananaDealer ,
@BigBananaDealer@lemm.ee avatar

this game is a lot more like KOTOR than any of the bethesda games. if you loved KOTOR you will probably love starfield

and people will always bitch about the NPC amount, whiterun is too little (but everyone is unique). well okay, we’ll add an actual city population but now everyone is just a random citizen (but it looks like a city size population)

TechnoBabble ,

For all the problems the game has, the major thing they get right is the environment.

Almost every area looks more than great, some are industrial, luxurious, barren, creepy, outright hostile, or cozy, but they are usually always gorgeous.

The environments are what pushed me to keep giving the game a chance after the initial shock of not having a cohesive overworld.

infamous_trade ,

nice argument lol

stevedidWHAT ,
@stevedidWHAT@lemmy.world avatar

Who needs logic and rhetoric when you have 💰

Lord knows there’s enough content creators now to self sustain shit games and businesses for all of time regardless of what genpop is interested in

totallymojo ,
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

Quentinp ,
@Quentinp@lemmy.ca avatar

I’ve been enjoying Starfield - but the empty planets suck, especially without vehicles. The scanning thing is boring and dumb, worse than trying to get 100% on a NMS world. It’s a shame that fast travel disconnects you from the space feel of the game, but it makes the rest of the game playable. I like the game overall, but they have definitely dropped the ball on space travel. In theory it’d be cool to come across different “dungeons” etc, as in Skyrim when wandering around, but doesn’t happen in Starfield because you’re generally not going to happen upon them. It’s not interesting to drop down to random planets.

sturmblast ,

I’ve found all kinds of shit on planets… spacer hideouts, caves, artifacts… look harder

Quentinp ,
@Quentinp@lemmy.ca avatar

Yeah started finding some neat stuff as I go further out. It’s not that it’s not there, it’s just that you don’t tend to stumble upon it. Like I’ll go to a planet do a mission open up and scan and see some POI like 1200m away. Now do I really want to tedious run over empty nothingness to see if it’s like a space hut or another pirate base etc? I definitely check out nearby POI especially if they are on the way to where i need to go. (Still having fun in the game though and I guess later having options to at least poke around in new places will be fun and i’m curious if the critters are fixed or procedural, like will there be variants all over or just the same few species)

lemming007 , (edited )

I gave Starfield a fair chance, I played it for 20 hours, patiently waiting on why it deserved an “8.4” rating from critics. But it never delivered. The gameplay is a copy of Fallout 4, the user interface is a mess (they’ve gone backwards somehow) and the world is just so generic and uninspiring that I couldn’t bear one more minute of it.

I can see why it’s got a 5.5 from real players.

On a side note, the gaming reviews now mirror Rotten tomatoes. What the professional paid “critics” love, doesn’t necessarily mean the players do, and vice versa. The real players always give a more fair rating.

Dirk_Darkly ,

Imagine it in five years when the modding scene has popped off though. It could truly be something spectacular. Which is frankly the only saving grace of Bethesda games. They’re a solid sandbox/framework for others to fill in.

HawlSera ,

Bethesda, are you high?

Dirk_Darkly ,

This is a nice sentiment, but it falls apart when you realize that a lot of the exploration is procedurally generated POI that eventually copies not just assets, but layouts and granular details. That tends to detract from a sense of wonder and mystery.

Which is fine, if they would just embrace that instead of trying to change how people perceive their work.

RickyRigatoni ,
@RickyRigatoni@lemmy.ml avatar

It didn’t take me long to find two resesrch facilities that were identical down to enemy and loot placements less than 1km from each other.

thanks_shakey_snake OP ,

That’s exactly it-- The game is what it is and will be alot of fun for many people. They’ll have nailed some stuff and missed the mark elsewhere…

But all the spinning shortcomings as design decisions is off-putting. Like if a restaurant is taking a long time to make my food, just say “it’ll be a few extra minutes…” Not “Actually the anticipation of waiting a little longer will enhance your enjoyment, so you’re welcome.”

Blackmist ,

That maybe so, but if Earth had 1000 moons, we’d have likely gone to one with something interesting on it.

dan1101 ,

I’m an Elite Dangerous veteran and have no problem with that. I think it’s more realistic.

I’m about 18 hours in and the illusion of variety hasn’t worn off yet. Plenty of things to find, with some travel time though. Unlock/upgrade your backpack boosters and it’s almost like Tribes though, as you go flying across the landscape in short bursts to keep moving forward in the air.

ipha ,

Shazbot!

thanks_shakey_snake OP ,

“It’s almost like Tribes” are the four magic words to get me interested in any game.

Rodeo ,

New match starts and half the team instantly spams

“I’ve got the flag!”
“I’ve got the flag!”
“I’ve got the flag!”
“I’ve got the flag!”

ipha ,

“I am the greatest!”

“No.”

“I am the greatest!”

WhatWouldKarlDo ,
@WhatWouldKarlDo@lemmygrad.ml avatar

Yeah, I’m right here with you. I’ve explored hundreds of systems in Elite. I get excited when I find an interesting planet. It would be really weird and immersion breaking for me if every planet was interesting.

hypelightfly ,

Oddly enough, it's misleading. Planets are covered with procedural generated POIs what he meant is that the environment of most planets is barren. I wish there were actually unexplored planets that weren't covered in POIs too.

lorty ,
@lorty@lemmygrad.ml avatar

Starfield at least lets me have some fun on foot. Elite built their ground component in a very punishing way that made it very annoying to deal with.

Treczoks ,

Just wait then DLCs start to populate the void...

Apart from that, what I've seen on some YT videos is impressive - When they populate a planet, they really mean it.

variants ,

I still haven’t found a completely empty planet, there is always outposts, abandoned mines or caves with space pirates or other factions. Every time I walk to a point there is like 3 more points you can just explore endlessly

Brunbrun6766 ,
@Brunbrun6766@lemmy.world avatar

No! That’s impossible! I was told by people who played less than an hour if at all that you simply can’t walk or fly anywhere and MUST fast travel everywhere.

Endorkend ,
@Endorkend@kbin.social avatar

That's false as moving away from your ship a certain distance (I think 6 or 7 km), it'll literally tell you you've reached the boundary of the area and you need to land somewhere else to get a new stretch of land.

variants ,

Yeah but that’s a long walk, I usually do about three or four locations and I’m over encumbered, maybe once my ship is upgraded and can store more junk I can stay on planet longer

ace ,
@ace@lemmy.ananace.dev avatar

This particular point really annoys me, I’d love to have somewhere that actually feels remote, where I don’t have four more copies of the same mining and science outposts in visual range. No matter how large humanity has become it just doesn’t make any sense that you can’t find a single ~15km square without anything man made on it.

The best remote places I’ve found so far has been in some quest-specific areas, but even then there’s usually a facility somewhere within a kilometer of the quest location.

variants ,

Yeah I had the same thought, the caves and stuff are cool but finding so many abandoned outposts full of people is kind of weird

Endorkend ,
@Endorkend@kbin.social avatar

Especially on planets supposedly never surveyed by anyone ever.

Brunbrun6766 ,
@Brunbrun6766@lemmy.world avatar

We came here and set up a secret medical research laboratory, and have since abandoned it, and not once did we have the area surveyed

hypelightfly ,

I totally agree, I wish there were actually some barren planets without POIs.

Joyboy ,
@Joyboy@lemmy.ml avatar

Why are they selling it as a fantasy action adventure game when it was a moon simulator all along.

PersnickityPenguin ,

How is this any different than No Man’s Sky?

xantoxis ,

Wayyyyyyyyyyyyyyyyyy fewer planets.

LaChaleurDeLaNuit ,

I think they meant in terms of disappointment

whitewall ,
RickyRigatoni ,
@RickyRigatoni@lemmy.ml avatar

Hello Games put a lot of effort into giving NMS a plethora of free updates over the course of years to make good on their promises.

We all know damn well Bethesda isn’t gonna do shit except a couple of over-priced half-baked DLCs.

justastranger ,

HG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.

steakmeout ,

That just isn’t true.

Gullible ,
99nights ,

But that’s real life, this is a video game. People will not share that same respect for it lol.

Pratai ,

ROFL…

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