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ShittyRedditWasBetter ,

You people want to hate this game so bad 🤣

Joyboy ,
@Joyboy@lemmy.ml avatar

Why are they selling it as a fantasy action adventure game when it was a moon simulator all along.

99nights ,

But that’s real life, this is a video game. People will not share that same respect for it lol.

Pratai ,

ROFL…

PersnickityPenguin ,

How is this any different than No Man’s Sky?

xantoxis ,

Wayyyyyyyyyyyyyyyyyy fewer planets.

LaChaleurDeLaNuit ,

I think they meant in terms of disappointment

whitewall ,
RickyRigatoni ,
@RickyRigatoni@lemmy.ml avatar

Hello Games put a lot of effort into giving NMS a plethora of free updates over the course of years to make good on their promises.

We all know damn well Bethesda isn’t gonna do shit except a couple of over-priced half-baked DLCs.

justastranger ,

HG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.

steakmeout ,

That just isn’t true.

Gullible ,
reverendsteveii ,

The thing about video games is that they’re a multivariate equation. Fun is a variable, and so is realism. Depending on how much realism there already is, and the nature of it, adding more can also increase the fun but it can also take away from the fun. There’s a reason that even the hardcore simmers who do things like drive pretend trucks across Europe in real time or run pretend air traffic control at pretend airports pay to pretend to do those things instead of getting paid to do them for real.

Anal_Fornicator_ ,

Yeah, fun should always come before realism. If you can do fun and realism then do both otherwise do fun. Unfortunately realismcucks are a very loud minority.

DeathWearsANecktie ,

I really like the game so far but it really needs some kind of vehicle for travelling around planets. Like the exocraft from No Man’s Sky.

c0mbatbag3l ,
@c0mbatbag3l@lemmy.world avatar

You can’t even traverse the whole thing, right? Don’t you hit a barrier and are forced to backtrack and take off/land somewhere else?

XaeroDegreaz ,

Yeah but it’s a fairly huge area… something like 8km in any direction from the ship.

c0mbatbag3l ,
@c0mbatbag3l@lemmy.world avatar

Could be covered pretty quickly in a land vehicle.

Koffiato ,

4km any direction if I’m not mistaken. Takes me around 30 minutes to each it.

It’s very, very small actually.

NuanceDemon ,

Game engine limitations, apparently. Say a thread on exactly this earlier today.

Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.

Quentinp ,
@Quentinp@lemmy.ca avatar

I’ve been enjoying Starfield - but the empty planets suck, especially without vehicles. The scanning thing is boring and dumb, worse than trying to get 100% on a NMS world. It’s a shame that fast travel disconnects you from the space feel of the game, but it makes the rest of the game playable. I like the game overall, but they have definitely dropped the ball on space travel. In theory it’d be cool to come across different “dungeons” etc, as in Skyrim when wandering around, but doesn’t happen in Starfield because you’re generally not going to happen upon them. It’s not interesting to drop down to random planets.

sturmblast ,

I’ve found all kinds of shit on planets… spacer hideouts, caves, artifacts… look harder

Quentinp ,
@Quentinp@lemmy.ca avatar

Yeah started finding some neat stuff as I go further out. It’s not that it’s not there, it’s just that you don’t tend to stumble upon it. Like I’ll go to a planet do a mission open up and scan and see some POI like 1200m away. Now do I really want to tedious run over empty nothingness to see if it’s like a space hut or another pirate base etc? I definitely check out nearby POI especially if they are on the way to where i need to go. (Still having fun in the game though and I guess later having options to at least poke around in new places will be fun and i’m curious if the critters are fixed or procedural, like will there be variants all over or just the same few species)

Blackmist ,

That maybe so, but if Earth had 1000 moons, we’d have likely gone to one with something interesting on it.

lemming007 , (edited )

I gave Starfield a fair chance, I played it for 20 hours, patiently waiting on why it deserved an “8.4” rating from critics. But it never delivered. The gameplay is a copy of Fallout 4, the user interface is a mess (they’ve gone backwards somehow) and the world is just so generic and uninspiring that I couldn’t bear one more minute of it.

I can see why it’s got a 5.5 from real players.

On a side note, the gaming reviews now mirror Rotten tomatoes. What the professional paid “critics” love, doesn’t necessarily mean the players do, and vice versa. The real players always give a more fair rating.

Dirk_Darkly ,

Imagine it in five years when the modding scene has popped off though. It could truly be something spectacular. Which is frankly the only saving grace of Bethesda games. They’re a solid sandbox/framework for others to fill in.

zalgotext ,

Exploring is supposed to be a reward in itself

Oh yes, exploring 6 levels of nested menus is incredibly rewarding

Edgelord_Of_Tomorrow ,

Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free

stevedidWHAT ,
@stevedidWHAT@lemmy.world avatar

Bahahaha

Heard if you 3D print a copy of no man’s sky you actually just get starfield

infamous_trade ,

nice argument lol

stevedidWHAT ,
@stevedidWHAT@lemmy.world avatar

Who needs logic and rhetoric when you have 💰

Lord knows there’s enough content creators now to self sustain shit games and businesses for all of time regardless of what genpop is interested in

Zacryon ,

Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven’t played Starfield yet. I just find the statements really weak and want to express why I see it that way.

Yeaaahh that’s nice for maybe a couple of hours, but then it starts to get boring. That’s not how you keep players engaged, although there are of course those who don’t find that boring at all.

We’re not astronauts, we’re not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon’s dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.

If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.

Take a look at No Man’s Sky. Similar problem. The procedural generation algorithm made planets look familiar after you’ve seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.

Chailles ,
@Chailles@lemmy.world avatar

No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.

No Man’s Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there’s some magic in seeing actual fauna. You don’t get that feeling in No Man’s Sky because you’ve seen fauna and flora on the last 30 planets you’ve been to. You need those empty planets to make the planets with life actually feel special.

Zacryon ,

No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.

Regarding the variety and interesting features of the bare planets, I tend to agree. My point was rather that there is more to do now and the fun with - even familiar planets - lasts longer.

No Man’s Sky honestly has not enough planets with just dead barren empty planets.

This is not correct. The amount of more dead planets immensely depends on - spoiler alert -

spoilerthe galaxy you’re in. NMS has different galaxies with different distributions for lush or dead planets. This also has some effects on the difficulty.

Chailles ,
@Chailles@lemmy.world avatar

I don’t want to have to beat the game in order to finally enjoy it.

Zacryon ,

You don’t need to. There are different possibilities for switching galaxies. The simplest ones would be to use portals which is accessible very early in the game.

Chailles ,
@Chailles@lemmy.world avatar

Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.

For someone whose put in a few hours into the game multiple times as the game has been steadily updated, I didn’t know about portals or even that switching galaxies was even a thing. So telling me I’m incorrect because it’s NG+ COULD have fixed it for me is pretty disingenuous. How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?

Zacryon ,

Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.

As soon as you can use the space anomaly (which happens very early) you already have a possibility. But apart from that, sure, it still takes a bit of effort and is not an option available when starting the game. The latter would be a nice idea though.

I didn’t know about portals or even that switching galaxies was even a thing. […] How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?

By using an internet search engine of your choice.

nomanssky.fandom.com/wiki/Galaxy_Centre#Travellin…

But I get what you mean as this is not clearly communicated right from the beginning in the game and something to be discovered. So your best chance to know this, besides doing the story missions, is to talk to other players or by curiously clicking on some suitable links in the NMS wiki.

Cethin ,

I have played Starfield.

The planets being mostly empty is fine. In fact, I think they’re too full if anything. You’re not meant to travel on the planet’s surface for long. You explore a bit if you think you want to build an outpost there, but otherwise you just move on. Most of the “content” is in pre-built areas. Enemy encounters almost always take place in hand crafted facilities, and usually it’ll be for some kind of quest so you land right near it.

The outpost system is where the procedural planets come in. You need to explore some to find the right spot to build with the resources you want. The content there is the building, not the planet. The landscape will effect it some, but mostly it’s whatever you make of it.

That said, the outpost system fucking sucks right now. You have to send resources between outposts with “links”, which take goods into a container and store them in linked containers. All solid goods go in one type, and the same for liquid, gas, and manufactured. I have all of my resources trickling into a main base, so I have all resources available there. This has caused my storage to back up and there’s no way to filter out items you don’t want. Then no resources can come in so you have to go to your storage and clear whatever is clogging it. There’s also no way to delete items as far as I’m aware, so you just dump the excess resources on the ground where they’ll remain forever. It’s really stupid. This is my storage solution for now.

https://lemmy.zip/pictrs/image/67d79ce2-bace-4c8c-9784-33f9640de440.webp

All the crates flow into the next one, so it’s functionally one massive storage container, but with 15 seperate inventories I have to go through to get anything out. There’s also no stairs object you can build, or anything like it, so I stacked cabinets into a sort of access staircase. It’s really bad, but it’s what works for now.

Just a tip if you start playing and build a main base, build it on a low gravity planet so you don’t have as much of a problem if you stack stuff like this.

packersinthefarm ,

How the fuck did Beth have stairs in FO4/76 but forgot to add them in a game set hundreds of years in the future? What the seventy-dollar fuck?

another_lemming ,

That’s the future Telvanni want!

Cethin ,

At least if the Telvanni got their way I’d be able to levitate up to my crates! (I just realized, I may TCL to use the crates because there isn’t a good alternative built into the game systems.)

Cethin ,

Yeah, outposts seemed to me to be the thing that Starfield was designed and marketed around, but it’s so jank. So many basic things missing and so many quality of life failures. It’s like they didn’t even test it themselves first.

Quentinp ,
@Quentinp@lemmy.ca avatar

Does it eventually give you a purpose or guide you to making an outpost, I haven’t felt much of a need yet.

PolandIsAStateOfMind ,
@PolandIsAStateOfMind@lemmy.ml avatar

I hope not, i came for the RPG, if i wanted to play worse version of minecraft i would just go play minecraft.

Cethin ,

There’s one part in the story that you need to build a thing in a shop or an outpost, but it doesn’t require you to really build an outpost. I did it so I can have any supplies for upgrading things without too much effort. I think that was a mistake, but now I’m too invested. Lol.

reverendsteveii ,

I gotta be honest this looks like Minecraft construction but even in Minecraft there are ways to sort out and destroy unwanted items

thanks_shakey_snake OP ,

[accidentally attracting Satisfactory fans intensifies]

Cethin ,

That reminds me of how annoyed I get with Satisfactory as well…

As a Factorio player, this could all be handled so much better in both games, but Starfield is particularly bad. It’s like they never even tried building outposts before launch. So many basic functions are missing.

PersnickityPenguin ,

This sounds like factorio without the biters

Cethin ,

Yeah, and without any way to actually manage the resources. I want to like it, but I see so many issues that should be easy to solve that they just didn’t. Sure, it’ll be fixed with mods and maybe DLC, but that shouldn’t be required for basic UX.

Another one of my big gripes with outposts is that there is no way to view your existing outposts. There’s not a list, and definitely no way to view what an outpost is producing. Hell, you can’t even view what an outpost is producing when you’re there. It’ll tell you the total quantity produced of everything combined, but not of what. It’s bad.

sentient_loom ,
@sentient_loom@sh.itjust.works avatar

I’ve played Starfield and it’s fantastic. There’s so much story. The world-bulding is different because there’s literally 1000+ worlds and they’re mostly uninhabited. I’m not sure what else you would expect. There are some huge, in-depth cities and some beautiful landscapes. But there’s also empty deserts and plains, just like we see everywhere in space.

Destraight ,

I expected to be able to fly my ship considering I am able to customize it

c0mbatbag3l ,
@c0mbatbag3l@lemmy.world avatar

Yeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.

sturmblast ,

tell this to elite dangerous players

PersnickityPenguin ,

If you want the astronaut experience, play Kerbal Space Program 🚀

totallymojo ,
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

dangblingus ,

If there’s more going on outside my window than in the $90 game I just bought, there’s a problem.

Afrazzle ,

Long haul flight simmers must really confuse you

superkret ,

Then…go outside?

jcit878 ,

I have MSFS2020 and enjoy completing long haul flights. literally a whole workday spent where I see nothing but cockpit controls and the sky through the window, with no interaction needed due to autopilot. then I bring her in to land 10 hours later.

and that’s fun.

fun is what you make it man

Koffiato ,

Very different games and very different expectations of effort spent. I’ve space trucked a lot in Elite, spending hours going back and fort. But it was never dull, more of a relaxing experience.

That comment stems from games failure to live up to its promises.

This game was marketed as an explorers game with 1000 planets to see, for example.

None of those planets have even the half of the content Skyrim/Fallout has. None of those planets are barren as Elite’s planets, either. You can’t traverse them more than 30 minutes, so it doesn’t even scratch NMS itch. People that liked the exploration of any of those four games would dislike this games exploration very much.

The person above was probably expecting a more lively game, like any other Bethesda game and got whatever this is instead. It’s completely justified to be disappointed.

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