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Stillhart ,

According to the game’s original pitch on Kickstarter, it would be a space sim with a co-op multiplayer game, an offline single-player experience, and a persistent universe. It’s since become a massively multiplayer online game and a separate single-player game with first-person shooter elements called Squadron 42, which RSI originally pitched as “A Wing Commander style single player mode, playable OFFLINE if you want.”

This is what bugs me the most about this whole fiasco. I paid into the original Kickstarter because Wing Commander through Freelancer were my favorite games and I wanted more of that.

The current project, even if we were to VERY charitably call it a game and call it playable, is nothing like Wing Commander or Freelancer.

If they were still making an actual Wing Commander type game after all this time, my copium might still be in full effect. But this current… THING… isn’t even the game they promised in the first place. It’s so disappointing.

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