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2xsaiko ,
@2xsaiko@discuss.tchncs.de avatar

INFRA! Just look at the screenshots on the Steam page.

FoxFairline ,
@FoxFairline@lemmy.blahaj.zone avatar

Guild wars 2 has one of the best artstyles of any game IMO. Also very nice to just explore the world and the core game is free 2 play with a generous way to buy and keep forever without sub or mtx.

Will8250 ,

Ghost of Tsushina

TwilightVulpine ,

Either in color or black and white, that is a gorgeous game

ono , (edited )

Subnautica.

Damn fine game, too, if you look past the engine bugs.

Thebazilly ,

Subnautica legitimately made me stop and stare at my screen with mouth agape at the wonder and terror of a glowing undersea behemoth. I’ve never had a game provoke pure awe like it does.

ono ,

The excellent sound design helps, too. :)

Faydaikin ,
@Faydaikin@beehaw.org avatar

Subnautica is on a whole different level. They made some wild impressions with the first game.

Too bad they dropped the ball on “below zero.”

Pat ,

Both Sludge Life games. A bit unconventional but I found a lot of spots in the games where I would just stand there and take in the various scenes going on. Both games can be beaten fairly quick but it took me hours to get through them because I kept stopping to just take in everything going on.

clarfgg ,

Only played the first but agreed, it was a nice little vibin’ setting. Makes sense because if I recall there was a lot of picture-taking in the game

IRQBreaker ,

DayZ. Walking in the woods and hearing a deer in the distance or going up on a cliff and watching the sunset is quite serene.

smeg ,

Minecraft? Or if that’s too detailed, maybe Manifold Garden.

Glide ,

Outer Wilds.

Really encapsulates the meaning of beauty a couple different ways.

Tetris Effect, particularly if you can play in VR.

Though if you’re strictly talking “aesthetically pleasing”, the options get wider. I absolutely loved the aesthetics of Hi-fi Rush. The absolute beauty of this comic-esque, cel-shaded world with every element, background and forground, moving to the rhythm of the soundtrack just blew me away when I started playing. But I’m a slut for rhythm games, so there’s just something about everything tiny fiber of the space connecting and syncing up that gets me.

LazyToad ,

Ori, both of them.

Valdair ,

Transistor - really any Supergiant game, but Transistor in particular.

simon574 ,

The Witness

ranting_sandfish ,

I love how distinctive the art style is, but also how the gameplay rewards you for paying attention to the world and design.

theangriestbird ,

tbh my most recent one is probably Forza Horizon 5. I’m not really a “car guy” but nothing beats getting high and doing sick jumps over gorgeous natural landscapes in bodacious sports cars. Bonus points if your Ferrari has an anime girl spraypainted on the hood.

loops OP ,

A car of culture as well I see.

ISOmorph ,

Sable. No fighting. Just exploring and getting immersed.

loops OP ,

That ones on my wish-list already, now it’s on my actual wish-list in my head.

clarfgg ,

Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It’s a stylistic choice which I can respect but I couldn’t get into it due to the stark difference in fps between the two which made it feel laggy.

YaxPasaj ,

Gris, it has an exceptionally good art. Great landscape, sound effects and the storytelling.

loops OP ,

Currently playing that game, and I fully agree.

Bitrot ,
@Bitrot@lemmy.sdf.org avatar

The soundtrack by Berlinist is on Spotify.

AlwaysNowNeverNotMe ,
@AlwaysNowNeverNotMe@kbin.social avatar

Factorio, I've never had another game keep me so focused I forgot the sun would eventually come up.

loops OP ,

I’ve given ~2000 hours of life to that game as well.

loobkoob ,
@loobkoob@kbin.social avatar

The factory must grow!

all-knight-party ,
@all-knight-party@kbin.cafe avatar

I really dig that art style, it's sort of the logical conclusion to things like Diablo 2 or Age of Empires 2. Something about the high fidelity 2D rendering of 3D objects from an isometric perspective is so aesthetically pleasing.

It feels more descriptive of the reality of the world and less stylized even though it's, of course, its own style.

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