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DLSantini ,

Okami and Child of Light are good options.

sculd ,

Journey?

fl1ghtless ,
@fl1ghtless@beehaw.org avatar

I find peace and beauty in the wilderness of DayZ

bermuda ,

The Witness

roro ,

From a “unity 3d how to make a game in 3 steps” kind of perspective maybe…

bermuda ,

I don’t appreciate the snark.

Pat ,

Both Sludge Life games. A bit unconventional but I found a lot of spots in the games where I would just stand there and take in the various scenes going on. Both games can be beaten fairly quick but it took me hours to get through them because I kept stopping to just take in everything going on.

clarfgg ,

Only played the first but agreed, it was a nice little vibin’ setting. Makes sense because if I recall there was a lot of picture-taking in the game

Motorheadbanger ,

Blasphemous. Part 2 just released, btw

ystael ,

Monster Hunter World is five years old and holds up great.

  • bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)
  • climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset
  • share a hot spring with snow monkeys in the Hoarfrost Reach

They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)

clarfgg ,

+1 for MHW, the environments always felt alive and you start to learn the patterns of wildlife as you spend time in them

I liked rise because the gameplay felt more streamlined and flowy but I agree, the environments felt a little more stale

ISOmorph ,

Sable. No fighting. Just exploring and getting immersed.

loops OP ,

That ones on my wish-list already, now it’s on my actual wish-list in my head.

clarfgg ,

Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It’s a stylistic choice which I can respect but I couldn’t get into it due to the stark difference in fps between the two which made it feel laggy.

ezures ,

Bastion from supergiant games, most of the game is hand painted, it gives a floating feeling, and given the game is on floating islands it gives really nice atmosphere.

On the other side, the art style of Katana Zero and Hotline Miami is dirty and distorted, but I really dig that style . Probably wouldn’t work with standing still part, but in motion they are works of art.

BearGun ,

most of the supergiant games tbh, hades and transistor both have some beautiful scenes as well.

mp3 , (edited )
@mp3@lemmy.ca avatar
Omegamanthethird ,

NMS is amazing to play in VR.

akaltar ,

The witness can be beautiful at times, although the colours can be overwhelming at times

Radiant_sir_radiant ,

Not an entire game, but the freedom ending in The Stanley Parable is truly beautiful.

simon574 ,

The Witness

ranting_sandfish ,

I love how distinctive the art style is, but also how the gameplay rewards you for paying attention to the world and design.

Pyr_Pressure ,

ValheimValheim

CylustheVirus ,

I take it your server has been BUSY.

sub_ ,

Journey still looks pretty pretty.

Not sure whether it’s still enjoyable to play, since probably not many people are playing it these days.

loops OP ,

Mmm yess. Recently did a play through, and luckily I played most of it with a fellow pilgrim. IMO Journey will always be gorgeous. The graphics are perfectly balanced between realism, performance and art. To me, it’s a timeless classic.

sub_ ,

Oh wow, if it’s still possible to meet with online players, then I might want to replay the game again.

loops OP ,

Still possible! Go forth!

apotheotic ,

If you enjoyed journey for its beauty and the experience, I strongly recommend checking out their most recent game, Sky: Children of the Light

Overzeetop ,

Though exclusively single player, ABZU is also a nice, atmospheric game as well.

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