last i checked, it sounded like Bioware’s recent development challenges (Andromeda, Anthem, protracted dev times) came from poor leadership. I remember Jason Schrier’s retrospective highlighted that for most of Anthem’s development, there was no strong guidance from leadership, so the devs were largely just experimenting with dead-end ideas and hoping management would latch on to something and push into that direction.
So these 50 roles we are “eliminating” must be the executives and managers from that period, right? Right?