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zipzoopaboop ,

Stop making live service games, especially when you have no fucking clue where your audience is

UngodlyAudrey ,
@UngodlyAudrey@beehaw.org avatar

Wow, this is absolutely wild. From launch to delisting in two weeks. Yeah, there’s a good chance that this is temporary while they pivot to a free-to-play model, but holy crap. Guess the PS5 player count must not be substantially higher than the abysmal Steam player count.

sp3tr4l ,

The estimates I’ve seen from people going off of PS achievements for the game put total PS sales at about 15,000 compared to about 10,000 on Steam.

So that would equate to roughly an all time PSN concurrent player count high of 1,000.

UngodlyAudrey ,
@UngodlyAudrey@beehaw.org avatar

oof. Yeah, they did the right thing pulling the plug on this for now. You’d probably spend more time waiting for a match to queue up than actually playing the game.

sp3tr4l ,

Yeah it hit that point a few days ago.

If I had to guess, they started the process of pulling the plug when sales/players didn’t pick up on Labor Day, a holiday that normally sees increased player numbers.

mtlvmpr ,

This would be a perfect spot to advertise that EU petition. There must’ve been at least 1 person who liked the game and now can’t play anymore.

thingsiplay ,

They get a refund and it has been only 2 weeks out. The situation is vastly different from the EU petition that is going on.

DarthYoshiBoy ,

Concord will be back as a F2P, guarantee it. They’ve got Amazon churning out an episode of their Secret Level series for the game, they’re not going to fully kill it here and now.

The feedback that I heard everywhere was that the game should have been F2P, so they’ll make that happen.

sp3tr4l ,

I will bet you $0.02 that they will absolutely pull the plug on that episode, that they will indeed fully kill it here and now, and that it will not be reworked into a F2P game with the same characters or art style ever.

Maybe they will take some of the core gameplay mechanics and work them into projects totally unrelated to the ‘Concord IP’ they spent so much time hyping, but I see 0 chance that Concord just relaunches as Concord F2P in 6 months.

chloyster ,

I feel like short of making it free to play and having a complete art style rework this game doesn’t have great hopes of ever being relevant. I mean from what I’ve gathered the gameplay itself is decent to good. But yeah they just misfired so hard with this.

Despite it all, I feel bad for the majority of devs who spent so much of their life working on this and who are likely going to be out of a job. Of course I don’t know anything about the inner workings, but I’d be willing to bet it’s not most of their fault’s that sony had been pushing so hard for live service stuff under their former leadership

mosiacmango ,

I think that’s common in gaming development. You work on a project until it’s done, then pivot to another or get let go.

The game bombing likely doesn’t help but I expect most devs involved expected this. Apparently development ran 3-4 years, which is a good time to leave a job in tech generally, if not earlier if you want to maximize income.

GammaGames OP ,

I heard the project had been in production for 10 years and in development for 8

SoupBrick ,

It is astonishing that the leads on this game didn’t take any notes on the successful parts of other team shooters released during that timeframe.

100 ,

they still got paid and made stuff for their portfolio, while executives get to explain why there is a hundred million missing and entire studios worth of manhours in the void

sp3tr4l , (edited )

I do not think this will go F2P at some point in the near future.

If you spend 8 years and 200 million + dollars on something that you expect to … you know, at the very least, recoup that cost… and it doesn’t even make a fraction of a percent of that?

At that point, someone with some modicum of business sense is likely to realize they’ve been chasing the sunk cost fallacy for almost a decade and that throwing even more time and money at this to develop it even more probably is completely insane, as its already shown that nobody wants this product.

I think its more likely this will be totally scrapped barring a few assets and code snippets that might be cannibalized into other projects.

This whole thing is an utter disaster from a branding perspective, if the core gameplay systems later emerge in some other game, its going to have nothing to do with the whole grand expanded universe they’ve envisioned and promoted as being a huge draw to this game.

As for the devs, sure I feel bad for them in theory, but it doesn’t help that you’ve got at least one that calls everyone criticising the game a ‘talentless freak’ and then having a twitter meltdown in response to a person saying basically: wow I’m sorry this game didn’t do so well on launch, it looks like a lot of time and effort was put into it.

boundingintocomics.com/…/concord-dev-writes-off-c…

The whole ‘feel bad for the devs, they did a good job, it was management that fucked everything’ is seriously undercut when you basically express that opinion to a dev and they act like a 14 year old responding to people that don’t like their Deviant Art OC.

Butterbee ,
@Butterbee@beehaw.org avatar

WR Tax-Writeoff% no OOB

thingsiplay ,

I never saw a launched game unlaunch this quick. We talked about failures that got shutdown 1 year after launch. But now the record is what, 2 weeks? Question is, will they go back to drawing board and make changes to the game for a relaunch, such as a free to play model? Nothing is stated here, so probably not.

I would consider playing this game, if it was playable on Linux (and without a PSN account requirement). But clearly Sony does not care about me.

GammaGames OP ,

It fully released August 23rd. Beta started in July

While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.

Customers who purchased from other digital storefronts will also be refunded.

sp3tr4l ,

The Day Before was playable from release on Dec 7th until the servers were shutdown on Jan 22nd.

47 playable days.

All time steam peak player count: 38,104.

Total Development Time: Approximately 3 Years, likely closer to 4.

Concord was playable on release on August 23rd, and will shut down on September 6th.

15 playable days.

All time steam peak total player count (after release): 697.

Total Development Time: Approximately 8 Years.

Fucking amazing. At least they’re refunding it.

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