more puzzle-like than tactical combat, but the added “Confidence” objectives are fun to try to get.
Yeah it’s giving me Into the Breach vibes, and that was a game that also felt very “puzzle tactics”.
EDIT: actually I have a question for the group. How do y’all feel about “puzzle” tactics games like this versus more open-ended tactics games like XCOM? Personally I can sometimes get turned off from games that feel like all the levels are predesigned with a “best” solution that i have to work out. XCOM can feel freeing because when you come up with an incredibly efficient turn that synergizes everyone’s abilities, it can feel like you “got one over” on the game.