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savvywolf ,
@savvywolf@pawb.social avatar

Server side anti cheat can’t distinguish good players from aimbots.

I’ve been thinking about this, and I wonder how accurate this is. I think overuse of all this modern AI nonsense is a problem, but wonder if this might be a good use case for it.

A big game will probably have huge amounts of training data for both cheaters and non cheaters. An AI could probably pick up on small things like favouring the exact centre of the head or tracking through walls.

If a user has a few reports of aimbotting, just have this AI follow them for a bit and make a judgement.

It’ll get it wrong sometimes, but that’s why you also implement a whole appeals process with actual humans. Besides, client side anticheat systems also have a nasty habit of mistakenly banning people for having specific hardware/software configs.

However, I would like games to come with servers again so you can play games on your own terms

Please! Not just for anticheat reasons, but also for mods and keeping the game playable when the publishers decide it isn’t profitable.

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