Outer Wilds. I consider it the best video game ever made and I’ve spent quite some time thinking about if there’s something I could add, change or remove that would improve it and so far I’ve yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).
I’ve just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds… Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I’ve never thought so about a game once finished anywhere near as much as this one.
Outer Wilds is one of the more interesting games to come out in recent memory, but personally I just didn’t like the
spoilerfairly tight (for me) time limit. I like to do things at a slower pace for a variety of reasons, and I’d love to have a way to change the time scale so that things don’t happen in just 20-something minutes. I know it theoretically gives you infinite time to explore and do stuff, but that one cycle is always ~20 minutes, and that’s what I’d love to be able to slow down.
I still need to get around playing the DLC but I feel like I’d need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.
I’ve just started playing Etrian Odyssey 1 and been liking it a whole bunch. And have ignited a general interest in this genre of games, I normally play lots of different Traditional Roguelikes (not lite) and find many of the game mechanics the same / interesting.
Does any have recommendations for other First-person Dungeon Crawlers?
Been looking into the original Wizardry series and new game in early access: Wizardry: The Five Ordeals.
I’ve always enjoyed left 4 dead as a casual co-op, and Back 4 Blood is a great revamp of the originals. Idk about others, but I’ve always had a hard time getting competitive in these games. Though if you want a little friendly competition, versus still exists with a lot of fun new special zombies.
I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple… Im not saying its superior to modern games or something stupid, I just think its pretty flawless. That is all.
Have you ever looked into any randomizers for ALTTP? They’ll give you a whole new experience in playing the game.
With Archipelago, you can even play with other people playing other randomized games. A Hollow Knight player might need you to find their mantis claw so they can get to the boss that has your hookshot and so on.
Fallout: New Vegas. Wait now, don’t laugh at me. I’m painfully aware it was built on an engine that just does not cooperate and crashes regularly. BUT, the gameplay itself, the roleplaying, the fights (yes I do like VATS), and the choices by god the choices. So many choices with so many consequences, telltale wishes they were this cool. The only thing for me that’s holding this game back is 1) the rickety engine it’s attempting to balance on, and 2) unfinished quest lines. The devs for this game had so many brilliant ideas that never made it on screen, I don’t know if they shot themselves in the foot, or if the deadlines were unrealistic. Even though some of the main quests between the warring factions feel lopsided, and some interesting things seem to go to a dead-end, the game never felt unfinished to me. There was so much to do and try, I never felt cheated by the game in narrative. Instead, I just want more because it was awesome how interactive the world was. It responded to my decisions and made a unique playthrough because of my decisions, I don’t believe the predecessors even come close to this. Sure 3 and 4 kept similar mechanics, but the game didn’t react to your choices. If I had one wish it would be to see Fallout New Vegas as the devs intended, with every plot line completed and polished, I’d even continue to play it on its rickety system. Though this would need to be a magical wish because there’s no way that engine could handle the work needed, and converting this content to a new engine would be very expensive (so I’m told). I know she’s not perfect, but goddamn she has the potential to be.
I do agree with your general point but there are some niche use cases, like how Paradox uses their forums for posting long-format updates and patch notes. That being said, the only use the paradox forums get at all is pretty much restricted to those long ass patch notes, and they could just as easily post them anywhere else
BSN is the unofficial fan forum for BioWare related content these days. I quite like it. Rarely, someone from BioWare drops in and leaves a comment so BioWare does monitor what fans are saying.
Hades. I don’t think I’ve come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it’s a roguelite.
I want to point out the obvious choice by recommending Minecraft. It is very easy to proficient, acquiring in game materials is all you do. Play sessions can be as long as you want since it is a open sandbox and you can add as much depth as you want via mods.
I know the scale is different but I’m surprised more AAA companies don’t take note. You don’t need to have to most polished game out the door but the fundamentals DO need to be there and you can iterate and make money.
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