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Omega Strikers dev team pivoting to new projects.

If you don’t have time to watch the video, here’s the gist:

• By the end of this year, the Odyssey team is pivoting to work on new games set in the Omega Strikers universe.

• Servers for Omega Strikers will stay on and we’ll continue releasing balance updates for the foreseeable future. We’re also planning to polish up the custom games tool and ship some other quality of life updates before the end of the year.

• But after this year there won’t be any more new skins, maps, strikers, awakenings, or Striker Passes.

• Any purchases you made in Omega Strikers will carry over as premium currency granted to you in our next game.

echo64 ,

There are so many tiny dev teams doing the competitive multiplayer thing. It’s crazy. They have to compete with the marketing departments of the biggest companies in gaming ,and* they have to provide constant updates and content for anyone to stick around. If people don’t stick around, you’re labeled a “dead game,” and people won’t even try…

At least if you focus on a game that doesn’t require people to fill up server space, you can be done with the game on release date instead of being chained to it

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