Yeah this was a messy one. But I used their default settings and it was jumping frames everywhere. Can’t really blame the consumers. Also, every cutscene has been about 10-20 frames. I know a 2080 TI isn’t new but its not supremely ancient either.
My point being, the only thing I did was cap fps to 60. Their default settings did everything else. Also, the intro video plays before you can change any settings. How is it the consumer’s fault if even that is running terrible? Lol
I will say yesterday’s patch did wonders. Disable cross play if you haven’t. That seemed to be a huge problem. As soon as i enabled it to play with my cousin my fps droped back down.
Non-Updated Drivers. Lords of the Fallen is powered by UE5, a high-end technology that requires the latest GPU drivers. We’ve observed that the majority of crashes result from outdated drivers.
The problem with PC is always going to be the amount of possible hardware variations, it’s difficult to make sure the game is well optimized for all of them.
It also doesn’t help that some people don’t understand that they need a good CPU as well as a good GPU and end up with a massive bottleneck.
According to some steam reviews it’d automatically turn on ray tracing if you set some options from med to high, that’s why many people were confused why high-end performance is so bad (especially on AMD)
It says that in the graphics description for both of those options (reflections and global illumination). While I think those being separate toggles should have helped being able to work with graphics options (and optimize for your device) should be a basic requirement for playing on a PC