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Puzzle_Sluts_4Ever , (edited )

Good

We already have strong indications of companies like Ubi using AI models based on past performers. And stuff like Tomb Raider/Lara Croft is downright famous for how much they model her appearance off actresses (sometimes the mocap actress, sometimes just a random attractive one). And its worth remembering that the big attempt at “a virtual actress” was from a Final Fantasy movie. Hell, the rumor has been that most of Martinet’s Mario lines were recorded decades ago.

Plus, as much as I love Warframe and DE, it has always been more than a bit sketch how many characters are voiced by non-union employees of the company (and, bottom dollar, Space Mom going out for a pack of smokes for a few years was worries that Reb would leave). And they are not at all out of the ordinary in that.

So yeah. Video games should fucking respect the unions


And for people thinking nothing will happen (like last time) because the vast majority of game dev can be done without the VAs or even the motion capping done?

Take a look at the SAG strike. A24 and the like “rolled over” almost instantly and are largely operating like nothing has changed. Expect the vast majority of indie and “small studio” productions to do so. It means higher cost per game, but the SAG rates are nothing compared to the rest of game dev. And then it gives them a significant advantage.

Whereas the big studios? Rockstar are nearing formal announcement on GTA6. Can’t do that if your talent is refusing to record lines and the like (not to mention the rumors (?) that they blacklisted the hell out of Nico Bellic’s VA after he dared to ask for more money). And you can bet that Sony are trying to find ways to get the TLOU show crowd playing games (although I totally expect Troy Baker to scab the fuck out of things).

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