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bigmclargehuge ,
@bigmclargehuge@lemmy.world avatar

I’ve been saying this for years. I remember playing the Planetside 2 beta, it ran for months. It was actually used for bug/stability testing, fixing networking issues, balancing, etc etc etc. It was an incredibly important step in developing a multiplayer game.

These aren’t betas, they’re demos that at most will help them do a limited network stress test. The amount of data they can get from 2 weeks of feedback is nowhere near enough to do any real bug fixes or balance changes.

What’s worse is that now, any game that does have a long alpha or beta period is accused of squatting in early access.

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