This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.
The real story here is that this game’s success is the clearest sign yet this vast market has been activated. I’m sure Japanese, Korean, and Western AAA publishers–especially those with a console focus–are very interested.