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ms_lane ,
  • Microsoft has their own controller protocol, xinput, it only works with xbox and PC
  • Sony and Nintendo both use BT HID, but add their own non-standard extras to deal with trackpads and gyros, on PC there are drivers to deal with this (inc. w/Linux kernel, extra on Windows)
  • For Wireless, Sony and Nintendo both use standard Bluetooth, you can pair a Switch or PS4/5 controller straight to a PC (though you will need extra software on Windows)
  • Microsoft uses either their somewhat proprietary 802.11AC implementation (only works with their dongles - you will need extra software on Linux, fully supported in Windows ootb) or standard Bluetooth, their BT has the highest latency of any of the 3 major controllers, but their 5ghz 802.11AC has the lowest. BT mode requires no extra drivers and will work fine ootb on Linux or Windows. You can’t use a headset plugged into the controller or connected by BT (to the controller) if you’re connecting the controller via BT.
  • MS has additional trigger rumbling/tension on the Xbox One/Series controllers, in Windows it will only work with MS Store apps - it won’t work on any Steam game :( on Linux it will work, but nothing really supports it either.
  • Sony has a much better implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)
  • For Nintendo Switch on Windows you will need BetterJoy (previously, BetterJoyForCEMU) to support switch controllers properly, this also makes a DS4Win style gyro server, so anything that support ds4win will support Switch gyro too.
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