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fartsparkles ,

Yet consumers get more value from Steam as a platform where that 30% cut has helped fund a powerful gaming platform, remote game streaming, driven developers to release builds for macOS and Linux and license users for all platforms with a single purchase, an open source handheld gaming device, an input library that enables practically any input device to be used and for controls to be remapped even if the game doesn’t support it, the best VR headsets and room-scale VR, popularising VR and making it mainstream, contributing to upstream to further gaming on Linux, enabling DirectX games to execute natively on Linux, several of the most popular multiplayer games on the internet, enticed PlayStation to release games on PC, putting indie developers on a level playing field with the biggest studios, enabling developers to release games mid development to help them self fund the game’s development, support the modding scene, and so much more.

Epic may charge developers less but that doesn’t offer me, a consumer, any extra value.

Instead their platform and its lack of investment and innovation make the purchases I have made in their store feel less valuable and cumbersome as their competition increase the value of their offerings.

I’m not saying they’re the bad guys but the argument that developers get more money doesn’t really matter if that 30% cut is felt justified to consumers.

And with the upcoming untethered VR offering from Valve on the horizon, which will no doubt be powered by open source with their improvements upstreamed, that 30% cut feels even more justified when Linux becomes fully capable of VR thanks to my purchases.

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