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woelkchen ,
@woelkchen@lemmy.world avatar

Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

SteamOS is Valve’s own OS. Steam Linux Runtime is Valve’s own development target. Steam Deck is Valve’s on hardware. It’s a stable platform that doesn’t move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.

Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve’s own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it’s a proper port, not an afterthought.

Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.

Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It’s just dumb.

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