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naticus ,

That’s news to me, but looked it up and confirmed you’re absolutely right. That blows my mind, because in many circumstances it can be impossible for players to connect, especially in a double NAT situation or you’re playing on a network you have no control over (e.g. university network).

But comparing a safety feature to a technical requirement is a bit misleading here, no? This is more about making sure gamers can just play rather than having to reconfigure network equipment, which they may or may not have access to.

Honestly if Steam is down at this point, I’ve got bigger things to worry about personally. Does it happen? Do I curse the name of GabeN? Sure, but it’s such a rare instance and happens maybe once a year for a matter of an hour or so typically.

But let’s not confuse using a client app as being DRM. On GOG Galaxy, it’s not doing anything DRM related other than providing you access to download the game itself. All the client is doing is providing a “friends network” that everyone is connecting to and creating a cloud bridged connection. This solves any double NAT problems, obfuscates your IP, removes any need to make network config changes, and no one has to think about it.

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