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yeather ,

Reliable, low maitenance, with good infastructure. 80 sounds like a solid number when not including game devs and support staff.

fartsparkles ,

80 world-class engineers sounds like more than enough people. It’s not like Valve struggle to acquire talent and are thus forced to have teams and teams of juniors who are masters at building tech debt.

Valve will likely be hiring and retaining the kinds of engineers who love a good refactor and appreciate the time and space to do that rather than some product manager pressuring for the next shiny shit they wanted yesterday.

And Steam is their money printing machine that keeps them free to do whatever they want. It’s no surprise their team have stayed invested in continuing to build out the best gaming platform of all time.

80 talented, passionate, and healthily paid engineers > 800 junior, sleep deprived, and struggling to buy groceries “coders”.

Balinares ,

For serious. I wish they hired remote.

sunzu ,

This likely magement 101 in action

Amazing what happens if you treat people and let them do their job

Instead of we got too much management constantly causing churn

misk ,
@misk@sopuli.xyz avatar

Also explains why Steam is still a 32-bit binary and didn’t get ARM port on any platform.

I think the point is that with this kind of upkeep costs it’s hard to argue that Steam sales cut is fair, especially given near-monopoly in PC gaming space.

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