The problem is the size of the potential player base. A VR headset for $300-500 (and that’s on the low end) is already a big ask for one game, but then you also need a gaming PC. To get the full fat immersive experience you’ll need a fairly beefy PC (3070 or better, 11th gen Intel or 3000 series AMD CPU etc) and a Valve Index )$1000 iirc). The costs add up very quickly, and that’s a huge barrier to entry for a lot of people. That’s also why the Quest 2 is such a common target: it’s relatively more affordable.