Loved the quote from Anders(?) when Liquid were doing their best to throw Mirage: "You can take the team out of NA, but you can't take the NA out of the team".
Great video. Terrible (but necessary) to hear the stories of the people who lost so much. Such huge props to Jeff, 3kliks, and WarOwl for not taking that money.
I know that Valve is the subject of the next video so perhaps it will be addressed there, but I was surprised to see how many sites had gambling features named after Gaben. Surely he can't be okay with that, right? I'm guessing he just doesn't know and obviously he could just be wiping away his tears with the stacks of cash he's made from CS, but even billionaires have a brand to protect.
I agree that Office becoming less destructible is a step back. Yes, those props have no place in a competitive environment, but office isn't really for competitive play (fight me Office globals) (actually don't, I got destroyed by some a few months back).
Also, it appears that there is way more screen shake when spraying than in CSGO. Makes it more difficult to focus where on the target, although the actual movement of the recoil stays the same
I personally disagree with the change, but can only speak from the pov of a ("casual"/MM) player and viewer.
In my view, each half only becomes interesting during the final couple of rounds where each team had the chance to frisk each other a bit: Get a feeling for how each player on the opposing team behaves normally and under pressure, get an idea for their individual gimmicks (i.e. special weapons, positions or utility they like to play to catch you off-guard) and, if applicable, see what the team's game plan is. Then, you can come up with some counter-plays on the fly and see how they will react. Did they get caught off-guard for once, like you hoped? Did the opposing player predict your counter-play and counter-counter-played you? Did the entire team start playing differently, e.g. start rushing when they were previously pretty late-round heavy?
In my opinion, it's only when these small counter-plays start happening that CS truly comes to life. When a single flash thrown differently can take out the best player on the server and at least create some hope for a winnable round. When an change in strategy made on-the-fly can still salvage an otherwise unwinnable game.
With the shortened game length, I could perhaps see pro CS being played more statically, with a heavier focus on one-off gimmicks and reciting the thought-out strategy, because there simply wouldn't be enough time anymore to really comprened the game plan of each player and the opposing team as a whole.
I discovered the same thing; fortunately the game crash that was caused by having the overlay enabled seems to have been fixed, so enabling the Steam overlay seems to be the best recommendation to make now. Thanks for the suggestion!
Counter-Strike is at its best when teams compete on a level playing field and when ability is the only limit to their success.
Over the past few years, we’ve seen professional Counter-Strike drift away from that ideal. The ecosystem has become gradually less open, with access to the highest levels of competition increasingly gated by business relationships.
We think that Counter-Strike should be an open sport. So we’re going to add new requirements to running large-scale competitive events. The finer details are still in progress, but here are the broad strokes:
Tournament organizers will no longer have unique business relationships or other conflicts of interest with teams that participate in their events.
Invitations to all tournaments will use our ranking system (detailed here), or otherwise be determined by open qualifiers.
Any compensation for participating teams—prize pool or otherwise—will be made public and will be driven by objective criteria that can be inspected by the community.
Since tournament organizers have existing long term commitments, these requirements will take effect as of 2025. There will be some rough edges to the transition, but we’re committed to the long-term health of Counter-Strike as a sport and are looking forward to its bright and open future.
A huge W for Valve. Bringing more meritocracy is a great deal for CS. All franchise leagues are terrible for the scene, potentially crippling the viewership. Teams such as EG (Love the team hate the management) must think twice before bagging their season and not accomplishing anything really...
I hope the next release with Inferno will be the final beta release before it goes public. Would also fit to their timeplan stating it would be released “this summer”
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