I personally could do with Mario kart 64 and super mario 64. Also LSD Dream simulator for PS1 as that’s apparently supposed to be this really spooky scary Japanese game
My apologies, that repo most definitely used to have what you are looking for. I tried out LSD dream emulator off of their awhile back and they also used to have N64 Roms. I should’ve checked.
oh of course, I just meant that if the Vimm’s team would remove that restriction on the site, the community would be able to dump the roms and help archive them way easier than if we had to sit and wait for individual iso’s to finish downloading
well considering the circumstances of having Nintendo going after them, I just think it would make sense to get all the help they can to dump and archive files to help keep the games preserved
I think you misunderstood. they don’t restrict it to be petty. Allowing lots of concurrent downloads means paying for more bandwidth, or it means the site goes down.
I don’t think that’s a good argument. In a more general case, if you didn’t pursue your rights 10 years ago that doesn’t mean you can’t get your shit together and do it today. Maybe you’ve lost some of what you deserved but you still should get future benefits.
As for statue of limitations, if it keeps happening today then it doesn’t matter when it started. They could only talk about things that happened in the past year - it’s still being hosted and shared.
To be clear, I’m not taking Nintendo’s side, all efforts to preserve these games are amazing and I love to see everyone keep it up :)
If someone shared ROMs 20 years ago and stopped, Nintendo wouldn’t be able to do anything about it today. The statute of limitations does apply.
But if someone started sharing ROMs 20 years ago, and continued doing it every day until today, then that means they shared ROMs yesterday. The “crime” still happened yesterday.
Edit: but they care a lot more about preventing it from happening tomorrow.
The whole point of IP laws (according to the Constitution of the United States) is to develop a robust public domain. Every registered idea, multiplied by every limited rights extention is a violation of public interest and public rights.
By burying or failing to preserve content, they are in fact stealing from the public, since we won’t be able to access it when it is our right.
Well there is the Stop Killing Games initiative started by Ross Scott and supported by the Pirate Parties. If they succeed, companies selling games in recent years will be required to either keep supporting their game or to make it available in a way so that others can ensure its continued support.
When this is achieved the step to free older games is small.
If you live in Europe you have the chance to support the movement by vote in the upcoming elections.
I’ve been keeping a close eye on it. He said something along the lines of “If you live in the US and the ToS of a piece of software said the publishers could come and shoot your dog, you’d have to prove that they broke some other law, like animal cruelty, to sue them successfully if they shot your dog.” I’m curious to see how companies react if they get a mandate from the EU to preserve games.
Here in the US, there are no progressive legislative bodies. The Democratic party treats its progressive members as the red-haired stepchildren who have to dine at their own table.
It wouldn’t be too hard to go through every archived game and determine if it’s still available through corporate means or not. Those are the ones that are threatened to be erased forever if corpos get their way. The biggest problem is the money and means to fight against corporate goons and lawyers.
[the United States Congress shall have power] To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.
As soon as I heard about the emulator stuff I grabbed some archive torrents to seed overall more then 5 tb. All WII DS 3DS and SWITCH roms so they aren’t gone if you have the space to join seeding pm me and I’ll send you the magnet links because there are like only 5 seeder and a lot of leecher
A friend of mine and I put this together a few years ago. I hope yall find it helpful:
`#!/usr/bin/env bash
download_roms(){ for ((i=$1; i<=$2; i++)); do cd “$HOME/retroarch” curl -G -L “download3.vimm.net/download/?mediaId=$i” -H ‘User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:109.0) Gecko/20100101 Firefox/110.0’ -H 'Referer: vimm.net’ -O -J done }
choose_system(){ printf “\n============================================” printf "\n NOTE: This Script has not been fully tested" printf "\n It may not work as expected" printf “\n============================================\n” printf "Download roms for which systems? 1. NES 2. SNES 3. GameBoy 4. N64 5. GameCube 6. Sega Genesis 7. Playstation1-2 8. Playstation Portable 0. All\n : "
Thank you for the awesomeness that is the script. If I might ask a question: why is the user agent Windows 10 if this is a bash script? I’m genuinely curious and I don’t know why.I imagine this might be WSL. You did mention it was an old script so maybe it had something to do with that?
I can confirm that the script still works, but sadly the site owner of Vim has removed the file from the server. The script sees a file link but will download nothing. When testing the script with just NES, it will see a game, but will throw an error of “remote files name has no length”, so going forward you could test via a vpn and see if they adjusted their files to be available via a country that doesn’t care, or they just haven’t gotten around to cleaning up their file directory list post removal.
P.S. the script showed that 23 field failed to download so one can assume those files were the one Nintendo decided to have them remove.
Every section had missing downloads. But with some web inspection, I found some interesting obfuscation using what I think is JavaScript on the web pages that “used” to hold the download links, for the files that were requested to be removed. If we can figure out how to reverse the code to reveal the link again we could grab (assuming they are still on the server) the files manually.
Not surprised, I think a lot of sites tend to start removing things as they are posting about being made to do so. As I imagine that having them still up after posting about the removals would likely cause a surge in downloads. Not sure what kinds of things the sites might have to (or be compelled to if formally sued) provide to lawyers/courts. Would (at least to my non-understanding of processes) be that many more “infractions” to add to a “damages” total. Even if none of my assumptions are an issue. It is just like any other data issue. The worst time to try and get copies for a backup is after shit happens/fails. Though I imagine that at least for 8-bit and 16-bit games, there are plenty of copies on plenty of sites and torrents.
The “user-agent” part of the script is the same as a browser’s user agent. So it’s trying to emulate a common user so the site doesn’t know it’s a script, and there’s not a more common user than a Windows one, so it’s lying about it.
slrpnk.net
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